Talk Over Balloons: artist Shawn Martinbrough

This past February, after attending a Meet the Artists night at "Marvelous Color", an exhibit held at the Gallery of the Caribbean Cultural Center African Diaspora Institute, I had the stroke of luck to meet Shawn Martinbrough, the artist who drew "Luke Cage Noir", a Marvel Comics mini-series I'd recently reviewed. We've been in contact since and Shawn is highly appreciative of the type of work we do here at The Long and Shortbox Of It so he agreed to answer some questions about what was, in my opinion, one of last year's best minis. You, the reader, get to enjoy the dividends of our good luck in the form of this, our second interview on The Long and Shortbox Of It!

Jon Gorga: Shawn, thanks for answering some questions for us! So you're credited as penciler on "Luke Cage Noir" but I can see from your website that you did a great deal of reference research and I know that you were invested with the character from way back. I'm curious how much input, if any, did you have on the plot?

Shawn Martinbrough: No. When I came on board the script was already written by Mike Benson and Adam Glass. My role was to design the characters and visualize the script.

JG: Was that final plot presented to you 'Marvel style': outline without dialogue, or full-script: panel-by-panel descriptions with completed dialogue?

SM: I received a full script complete with dialogue and general panel descriptions. For the most part, the details were described very well in the scripts by Benson and Glass. I was really fortunate to have a ton of freedom to recreate the 1920’s Harlem and to create the look of the characters.

JG: You described the two common scripting styles in your book "How To Draw Noir Comics" as the simple script and the wordy script. Do I detect a preference there for you, as a penciler?

SM: For me, a simpler script is always better. It might create more work for the artist to interpret fewer descriptions but it also leaves more room to be creative. More importantly, a simpler script allows the art to have room to “breathe” and helps to tell the story visually.

JG: Makes sense. I always think of it as a balancng act: enough information to move the story, but not so much information that you bore the fuck out of the artist. I was really curious (and, honestly, at first skeptical) about how and why Tombstone was chosen as the 'super-villain' of the piece. Could you talk a bit about how you see his role in the story?

SM: Well, the decision to include Tombstone was totally up to writers Benson and Glass. Visually, he is an interesting character and his look is adaptable to the time period. In terms of his role in the story, Tombstone is the antagonist in both the past and present scenes in the story. When I first got the script I didn’t realize Benson and Glass’s version of Tombstone was supposed to be an albino African American so I designed him to resemble a John Gotti type. Later, I decided to pattern him after the famous Black activist Marcus Garvey. Tim Bradstreet, the cover artist for the miniseries, did an amazing rendition of Tombstone for the cover of part two. I plan to frame that print and put it on my wall.

JG: On the subject of drawing 'adaptable' to the time period, it must have been difficult to find the research materials necessary to give us a believable Harlem in the Twenties. Did you primarily use period photographs or some other method?

SM: Being a native New Yorker, I took numerous reference shots of present day Harlem. I always make mental notes of interesting locations for future projects and there’s so much beautiful architecture that’s still preserved in Harlem. The challenging thing about assembling photographic reference from that period is that there were not a lot of pictures taken in Black neighborhoods. Many of the famous photographs have been used repeatedly over the years. Certain locations in the script, such as the historic Theresa Hotel, are now office/apartment buildings so I had to extrapolate from past architectural reference to figure out what the hotel entrance and interiors would look like at the time.

I bought a few books on the Harlem Renaissance as well.


JG: One of my few critiques of "Luke Cage Noir" was the flashback scenes. I found them confusing for the first two issues until a bit more context was established in the third. So my two-part question is: Did you have a chance to talk with Benson, Glass, and your colorist, Nick Filardi, to strategize about the flashbacks? and Were you happy with the way they turned out on the printed page?

SM: I didn’t strategize with colorist Nick Filardi on his approach to coloring the flashbacks sequences. It’s always a little challenging from a writing standpoint to jump from present to past without actually stating “Flashback!” in a caption. I thought Nick did an interesting job of using black and white/grey tones to distinguish the flashback scenes from those that took place in the present.

JG: I loved that many of the scenes and pages in the series work fantastically as stand-alone one-page comics stories. Was that a conscious consideration for you and/or the writers? And, if so, would you recommend it to others as a way of constructing a story visually?

SM: Thanks. It’s funny. I remember when Axel Alonso, my editor at Marvel, first approached me about doing the project. Axel really stressed that he wanted simple layouts. No fancy floating, weird shaped panels, etc. He just wanted clear storytelling. I thought this was great because that’s pretty much my style of telling a story. If anything, with "Cage Noir", I probably simplified the storytelling layout even more.

I definitely try to make each panel interesting and strong enough to stand on its own as a single illustration but more importantly, to work as one part of a sequence. As an artist, the top priority is to tell the story that the writers have written in the most effective and interesting way to the reader.


JG: If I could move way off the main target for one question, I didn't realize until doing some research that you were one of the many artists working on the Batman character during the "No Man's Land" story-line, or 'event', whatever you want to call it. Those were the comics that brought me back to Batman after a long time in the Marvel camp. DC editor Denny O'Neil's description of the working process for that project from his "DC Comics' Guide to Writing Comics" paints a pretty interesting picture. Could you talk a bit about working on a project that massive, with so many different writers and artists?

SM: It was a fantastic experience working as the regular artist on Detective Comics during the 2000 relaunch. When the new creative teams were selected for each title they were given a new bible of Batman designs to follow and new elements to redesign. In regards to Gotham City, I was assigned specific neighborhoods to design from scratch. When working on Detective Comics, it was primarily writer Greg Rucka and I working with group editor Denny O’Neil and associate editor Joseph Illidge so it felt pretty insular from the other books.

JG: Wow. A chunk of an immortal imaginary city has your stamp on it, Shawn! Switching gears and looking forward: What's your next project in comics? And outside of comics? I know your company Verge Entertainment does film work as well as illustration and design.

SM: I’m pretty happy that my art instruction book “How to Draw Noir Comics: The Art and Technique of Visual Storytelling” which is published by Random House was recently selected for their e-Book series and is in its second printing. My company Verge Entertainment co-created with writer/artist Kevin McCarthy www.expoweekly.com, an entertainment website using an ensemble cast of fictional characters to comment on real-world celebrities, politics, and pop culture.

Imagine New York Times columnist Maureen Dowd and Travis Bickle of Taxi Driver working on staff at a Hip Hop inspired news/blog/gossip site. We’ve partnered up with Rodney Barnes the executive producer of the “The Boondocks” cartoon to develop EXPO for television.

We also have a number of original projects that we’re working on for animation, graphic novels and children’s books.


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That all sounds pretty damn cool, right? A big thank you to Shawn Martinbrough for making the time to answer some questions from a reviewer (and a fan) for our readers!

Shawn keeps a personal site up an' running that you can see here and his production company Verge Entertainment can be found at Verge.tv

This Is A Good News/Bad News Kind Of Situation..

The bad news first: Danny Lewis, friend of the Long and Shortbox of it, has put his wonderful webcomic No One Believes In Monsters on hiatus.

The good news is that, in its place, Danny is posting a preview from a graphic novel he's working on called Raven Steals the Sun. The first page went up early this morning, and I want to be the first to say that it's absolutely gorgeous.

You can check out Danny's work here and if you like it you should check out his etsy store.

Heroes for Hire!

Not only are we going to see a new Power Man and Iron Fist mini from Fred Van Lente come December, but we're also going to see a Dan Abnett and Andy Lanning penned Heroes for Hire ongoing, featuring Iron Fist as well as Moon Knight, Ghost Rider, Elektra, The Punisher, Falcon, Misty Knight and Paladin (although the last three are missing from this preview image). All in all December is going to be a good month for Danny Rand, who is (have I mentioned?) one of my favorite comics characters.

For the record, I disagree with FVL that the Frubraker mythology from The Immortal Iron Fist has dried up. I think there are all sort of stories to tell using those ideas and those characters. With that said, though, I'm glad to see Iron Fist at all and in the hands of writers as talented as Fred and DnA. Those Immortal Iron Fist stories are great not only because of those ideas but also because, when written well, Iron Fist is a very, very strong character and I trust that both FVL and DnA have the task well in, uh, fist.

To say that I'm looking forward to this, which could ultimately amount to what I expected of the new New Avengers, is a little bit of an understatement.

Talk Over Balloons: writer Fred Van Lente

One of the many talented writers to more recently make a mark in the American comics industry is the versatile Fred Van Lente. Since 2oo4 Van Lente (@fredvanlente) has collaborated with artist Ryan Dunlavey (@RyanDunlavey) to create the well-loved "Action Philosophers" series and its to-be-completed follow-up series "Comic Book Comics" for their small-scale publisher Evil Twin Comics. He has also done a great deal of work for Marvel Comics including co-writing "The Incredible Hercules" with Greg Pak (@gregpak) and writing issues of "The Amazing Spider-Man" (inarguably among the most high profile comic-books published in America today!) as well as fun stuff like "Marvel Zombies 5" and "Iron Man: Legacy" with many, many various artists.

The Long and Shortbox writers have been aware of his work for a good many years and Fred graciously agreed to answer our questions about his comics writing work- past, present, and future.

Jon Gorga: So, off the bat and into the trenches: By working on comics like "Comic Book Comics" as well as comics like "The Amazing Spider-Man" you straddle the line between the mainstream and the indie worlds of American comics. The truth is you are one of many who dance the same dance at Marvel: Fraction, Bendis, etc. Do you think we're in a new era of creators playing wherever they please, and if so why?

Fred Van Lente: Well, there's a pretty straightforward reason for it: the indie publishers are the farm teams where Marvel recruits its talent from. Fraction, Bendis and Jonathan Hickman were all Image creators prior to coming to Marvel, and I was a self-publisher and had some stuff done through Moonstone. We all began as indie creators and that's how we were first introduced to the comics world, so it's no surprise we want to remain a part of it. The independence and creative freedom of creator-owned work is an addictive drug; a lot of time it can't match Marvel paychecks, though.

JG: I can imagine returning to your roots at Evil Twin feels good when you can manage it. Speaking of your indie work, what stage are you and Ryan Dunlavey at right now with "Comic Book Comics" #5?

FVL: It's almost wholly scripted, and Ryan is pencilling hard. Life has thrown us some bumps along the way but we hope to have it for New York Comic Con in October.

JG: Then we will see you both there! I'm curious, how did a project that's a comic-book about the history of comic-books come about?

FVL: We knew ACTION PHILOSOPHERS would eventually end, and we wanted to continue doing the Humanities in comics form, for lack of a better word. It occurred to me that no one had ever done a comprehensive history comic about comics before.

I also knew way more about comics history than philosophy when we started, as I served for many years on the Curatorial Committee of the Museum of Comic and Cartoon Art (MoCCA) in New York City, where I'm now a trustee.


JG: MoCCA is among my favorites places in NYC. Always has been. Let's move over and talk about your Marvel work like "The Incredible Hercules". Hercules and Amadeus Cho made a pretty damn strange team. The Prince of Power and the Prince of... sugary snacks? What made them work together for you?

FVL: It's a deceptively simple concept: Brains plus brawn equals great team. Also, it helped Hercules as a character to be paired with someone arguably more irresponsible than he was.

JG: Balancing humor and pathos seems to be something you're particularly adept at. Do you find that it's the reader feedback that helps you find that balance?

FVL: Sort of. It's more of a lifetime of being a wiseass, so it's the feedback from classmates and family members when I was in the eighth grade. The problem with depending on reader feedback is that they're reacting to stuff you wrote quite some time ago, usually about six months, and you've moved on since, so their comments aren't always applicable anymore.

JG: Where did the inspiration come from for those sound-effects in "The Incredible Hercules" issues you co-wrote with Greg Pak?

FVL: Assistant editor Nate Cosby, who started it in WORLD WAR HULK, and carried it over into iHerc and we ran with it. That's why in the climax to SACRED INVASION, when Herc takes out the god of the Skrulls, we made the SFX "NATECOSBOOM" as a tribute to him (and that's now his Twitter handle, 'cause he's a nerd).

JG: I'm actually following @Natecosboom myself. The advice he's giving away for free on there is invaluable. SDCC's announcement pointed to Dan Slott as the new solo writer on "The Amazing Spider-Man". Are you looking forward to reading some "Amazing Spider-Man" you didn't have to sit in a meeting about or are you feeling wistful about your time tag-team writing the series as one of the 'web-heads'?

FVL: It was a lot of fun and a very special way to work. The best part of working on the book were those writers rooms. Since I was doing AMAZING and also the anthology title, WEB OF SPIDER-MAN, I've got to say I'm a little Spider-Manned out, so Dan came to the rescue at just the right time. But I have a couple small Spidey things lined up already for the future, so the readers of AMAZING aren't quite rid of me yet -- and I wrote the lead story in our last "Web Head" issue, #647.

JG: Well I'm glad to know there will be a little more Spider-Man material from you coming to us. Now, all three of us at The Long and Shortbox Of It are big fans of "The Immortal Iron Fist" work from several years ago that really rejuvenated Danny Rand as a character. How much of that stuff is informing your writing of the character for the "Shadowland: Power Man" mini-series that has just begun and next year's "Power Man and Iron Fist"?

FVL: It's definitely a part of it, but IMMORTAL IRON FIST mined that mythology pretty thoroughly. I'm more interested in the mismatched private investigating duo that made Mary Jo Duffy and Kerry Gammil's POWER MAN AND IRON FIST so terrific. It's a spellbinding mystery with El Aguila the center, and introducing a lot of great new villains like Don Pagliacci, Noir and the Commedia dell'Morte.

JG: Before we let you go, a large number of our readers are college-age and plenty of them are aspiring comics-folk. What advice do you have for writers and artists just starting out?

FVL: We're back where we started -- start making your own comics. It's how you're going to get noticed, and thanks to the Ye Olde Interweb, you don't even need a publisher any more to get that notice.

JG: Good advice. Any upcoming releases you want our readers to keep an eye out for?

FVL: Don't forget, CHAOS WAR is the multiverse-shattering climax to me and Greg Pak's "Incredible Hercules" saga, shipping (twice!) in October, and in November I'm doing the tie-in DEAD AVENGERS, which is exactly what it sounds like.

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Fred's writing will be instrumental in Marvel's upcoming crossover-event "Chaos War", pitting gods of the Marvel U against one another! And in October, "Comic Book Comics" will illustrate another chapter of the history of the medium of comics in the Twentieth Century. Check out Fred's website here!

Thanks for reading!

And Fred, a thanks to you for your time! We were lucky to have you!

A New Downloadable Venture Forward?

iFanboy announced this week that Graphic.ly will begin offering Marvel's comics, not just for viewing, but for download and not just to mobile devices, but to desktops as well.

Could this be another step toward the fabled 'iTunes of comics'?

An application is now available for download to both Windows and Mac computers on Graphic.ly which can access a database of comics files available for permanent download to a personal computer upon successful payment of a set amount for each individual comic.

That does sound a LOT like iTunes' model of: permanent download of a music file, with paying per song.

According to iFanboy co-founder Conor Kilpatrick (@cskilpatrick), these comics files will be automatically available on your iPhone or iPad's Graphic.ly app... you know, if you have all that jazz too. This means that the files are compatible in at least some sense, but I suspect I wouldn't be able to read my old CD-ROM-store-bought-PDF-files in the program. -sad face-

HOWEVER, much BETTER and MORE IMPORTANT are the community features the service claims to have which I assume are designed to put people enjoying similar comics in touch with eachother as well as allow a user to recommend comics to their 'Friends', either personal or digital, i.e. comics social networking. Of which there is very little. This would effectively be a kind of 'Ping for comics'. Making the service, in at least one way, up to date with what iTunes offers its users.

[via Newsarama]

However, nothing has been said about day-and-date release, but nor has the announcement said anything about exclusivity.

In other words, you may see Marvel (and then perhaps DC at a later date) opening digital desktop publishing of their comics to other services such as Longbox and Panelfly, but you are still going to be making those weekly trips to your local comics shop unless you want to be limited to six-month-old comics.

~ @JonGorga