Showing posts with label Chaos War. Show all posts
Showing posts with label Chaos War. Show all posts

Talking Over Balloons: artist Reilly Brown

In the strange, painful, but wonderful career of comic-book penciling perhaps the most strange, painful, but wonderful job you can get is to draw a small 'tie-in' part of a larger ongoing crossover 'event' story. With dozens of comic-books arriving on different weeks, all expected to create one multi-angle story, scripts change, continuity flows, schedules are tight and the number of corrections any one artist must make to keep that ongoing continuity mostly accurate in any one comic could be staggering. And undoubtedly makes for a challenging assignment.

So The Long and Shortbox Of It has secured an interview with Reilly Brown, Marvel artist who was himself recently put into this challenging position. Reilly's (@Reilly_Brown) work can be seen in this year's Hercules "Heroic Age: Prince of Power" mini-series, the wonderful back-up story that appeared in "Chaos War" #1 and the upcoming "Chaos War: Alpha Flight" one-shot written by Jim McCann (@JimMcCann) hitting comic-book stores everywhere tomorrow!

Jon Gorga: Let's get right into the delightful muck of continuity right away, you drew the back-up feature in "Chaos War" #1 that explained where one of the central characters, Hercules, has been cosmically stuck since the events of "Assault on New Olympus" and you also drew the "Alpha Flight" one-shot coming out this week that ties-into the larger "Chaos War" 'event'. Now, as I understand it, despite the fact that you've had an involvement with the past and the present of this story as well as the character himself you would still probably find that if you draw Hercules into a page of "Chaos War: Alpha Flight" you would find some surprising notes about how he looks NOW: wounds, hair, bags under his eyes, damage to his costume and any number of crazy other things that can happen to a demi-god in the Marvel Universe. Without giving away anything you can't, is that an accurate assessment of the game?

Reilly Brown: The majority of the coordination of these events takes place with the editors and writers, so if you really want the nitty gritty on planning a crossover event, you should ask them.

For my part I'm mostly at the mercy of what's in the script, which do contain certain notes about characters to keep me up to date. For instance in the Chaos War event, Mikaboshi the Chaos King is constantly growing throughout the story, and that's something that the script for Alpha Flight mentioned, but I really didn't feel that was any different than any other note I might get in a story set in a shared universe like Marvel's. For instance, scripts frequently have reference photos attached to them, usually containing images of character's most recent appearances, so as long as I use that as a guide, I should be in the clear.

The most specific note I've seen went to another artist based on something I drew. The short Hercules story that appeared in Chaos War #1 was originally planned to appear in an earlier comic, so I actually drew it a while ago, while the last Incredible Hercules story, "Assault on New Olympus" was going on which was drawn by Rodney Buchemi. In the final issue, there's a scene where Typhon is breaking Hercules' bones, and the script was written to specifically match how I was drawing my story, with his left arm and right leg being the ones that were broken.


JG: That's an impressive display of continuity editing right there: two stories showing the same moment drawn in a different order than they were published, but specifically coordinated to match. Reilly, explain to us, for the hell of it and for anyone who isn't a huge follower of mainstream superhero comics, what is a crossover 'event'? Or perhaps, if you prefer, what are these things that Marvel and DC Comics produce that involve lots of different ongoing comic-books and mini-series woven together? I'm curious about the artist's point-of-view in this narrative machine.

RB: Ha! Does anyone not know? You can't even avoid them these days!

The simplest way to describe a comics "event" is to say that it's a story that takes place in more than one comic book series, and lately the main way to do that is to launch several new series that are specifically based on that event, such as my comic that's spinning off of Chaos War, Chaos War: Alpha Flight.

It's a story that doesn't just affect a single character, but an event that happens in the fictional world that effects everyone, and several characters will have their own stories about how they're dealing with the event.

In the end, if the characters were to meet up later, they could ask each other "what were you doing when the Chaos King attacked?" and we'd have their answer.


JG: That is about as succinct an explanation I can imagine, so tell us how "Chaos War: Alpha Flight" fits into the larger story of the main "Chaos War" mini-series?

RB: Without giving too much away, at one point in Chaos War #3, we've seen that the Chaos King attacks all the pantheons of the world, including all those pantheon's equivalents to heaven and hell. As Alpha Flight fans know, Snowbird is the daughter of an Inuit goddess, so this attack effects her directly. Also as Alpha Flight fans regretfully know, many prominent Alphas are dead, so when heaven and hell get attacked, this effects them as well.

JG: Did you communicate with the other artists like the main series' artist Khoi Pham and the artist on the excellent one-shot "Chaos War: Chaos King", Michael William Kaluta, about how they are drawing the characters, scenarios, objects and on and on required to make the story tick? Is simple comic-to-comic continuity for the things like where a shirt is torn or what time of day it is at any given time managed purely by the writers and editors or some combination of everybody? Where do those continuity notes come from?

RB: Keeping everything straight is really a team effort, but like I said before, it's the writers and editors who figure out most of the nitty gritty. From time to time I'll read the script and ask for more information about things, and the editors are always happy to provide it.

As Chaos War got bigger, someone put together a database with all the scripts and all the art that had been turned in at that point for easy reference, and that was really useful. Also, I'm good friends with Khoi Pham, so we're in frequent communication anyway, so I was always aware of what he was up to.


JG: Have you begun to feel a special connection with the son of Zeus? You've drawn him now in the "Prince of Power" mini-series and a few other places.

RB: Yeah, I've been drawing Herc on and off for a while. First in the Hulk vs Hercules 1-shot, then the infamous "Replacement Thor" story in Incredible Hercules (which was actually reprinted recently in a Thor vs Hercules greatest hits collection, which is pretty cool), then a few fill-in pages in "Assault on New Olympus," and the Agents of Atlas backup stories in the Hercules: Funeral for an Avenger issues, and then Prince of Power and the recent Chaos War short, including designing his new costume.

So yeah, me and the Lion of Olympus are pretty tight at this point!

Fred Van Lente and Greg Pak are great to work with, and have been doing an awesome job with all their Hercules stories, and honestly, working on Herc's the most fun I've had at Marvel since working on Cable & Deadpool a few years back, and some of the stuff I'm most proud of.


JG: That's always great to hear a creator say! I'd imagine after re-designing his costume yourself, you must have a rather detailed understanding of how it would be affected by different circumstances. Tell me, I'm also curious about the other end of the spectrum. What if you suddenly have to draw a corporate Marvel character you've never drawn before? Do you have an official character sheet from a database of some kind to use as reference? Or are you just expected to Google everybody as best as you can?

RB: Ha! Google really is the best reference you could ask for! The writers and editors are pretty on top of things as far as getting reference to me, and I can always ask if there's something else I need to know, plus I typically do my own research anyway-- usually based on Google and Wikipedia. AlphaFlight.net was a significant resource to both me and Jim McCann while working on the new issue.

So to any fans out there-- keep your Marvel fanpages up to date!! The creators ARE looking to you for reference!


JG: That is very funny to me, because the first two sites I ever built were Spider-Man fan pages. I was probably twelve-years-old at the time! Are there more short back-ups coming from you in the "Chaos War" 'event'? What's next on your drawing board?

RB: Alpha Flight's the last Chaos War-related thing you'll be seeing from me. Next up for me are a couple of Amazing Spider-Man backup features, a cover to an upcoming Thor issue, as well as a creator owned thing I've been slowly working on over the past year that I'm almost ready to come out with. Expect to hear more about that in the new year.

JG: That is very exciting, Reilly! The Long and Shortbox Of It wishes you luck in expanding into this new stage of your comics career! New creator-controlled characters and stories are the backbone of any narrative art. We also thank you for making the time to do this for us, of course!

RB: It was my pleasure! Thanks for the interest in the project! We'll have to do this again sometime. And don't forget--Chaos War: Alpha Flight comes out on Wednesday! Look for it at finer comic book stores near you!

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And there you have it Long and Shortbox readers! The artistic side of shared universe storytelling in its glory and complexities. A whole lot of work goes into them funny-books, right? When a crossover 'event' is carefully structured, marketed, scheduled, edited, written, drawn and colored, it is one of the most alive forms of fiction out there because it moves and changes on schedule with the real world!

Check out Reilly Brown's blog at Outpost 51 here on blogspot and his work in the Alpha Flight one-shot out tomorrow!

Talk Over Balloons: writer Fred Van Lente

One of the many talented writers to more recently make a mark in the American comics industry is the versatile Fred Van Lente. Since 2oo4 Van Lente (@fredvanlente) has collaborated with artist Ryan Dunlavey (@RyanDunlavey) to create the well-loved "Action Philosophers" series and its to-be-completed follow-up series "Comic Book Comics" for their small-scale publisher Evil Twin Comics. He has also done a great deal of work for Marvel Comics including co-writing "The Incredible Hercules" with Greg Pak (@gregpak) and writing issues of "The Amazing Spider-Man" (inarguably among the most high profile comic-books published in America today!) as well as fun stuff like "Marvel Zombies 5" and "Iron Man: Legacy" with many, many various artists.

The Long and Shortbox writers have been aware of his work for a good many years and Fred graciously agreed to answer our questions about his comics writing work- past, present, and future.

Jon Gorga: So, off the bat and into the trenches: By working on comics like "Comic Book Comics" as well as comics like "The Amazing Spider-Man" you straddle the line between the mainstream and the indie worlds of American comics. The truth is you are one of many who dance the same dance at Marvel: Fraction, Bendis, etc. Do you think we're in a new era of creators playing wherever they please, and if so why?

Fred Van Lente: Well, there's a pretty straightforward reason for it: the indie publishers are the farm teams where Marvel recruits its talent from. Fraction, Bendis and Jonathan Hickman were all Image creators prior to coming to Marvel, and I was a self-publisher and had some stuff done through Moonstone. We all began as indie creators and that's how we were first introduced to the comics world, so it's no surprise we want to remain a part of it. The independence and creative freedom of creator-owned work is an addictive drug; a lot of time it can't match Marvel paychecks, though.

JG: I can imagine returning to your roots at Evil Twin feels good when you can manage it. Speaking of your indie work, what stage are you and Ryan Dunlavey at right now with "Comic Book Comics" #5?

FVL: It's almost wholly scripted, and Ryan is pencilling hard. Life has thrown us some bumps along the way but we hope to have it for New York Comic Con in October.

JG: Then we will see you both there! I'm curious, how did a project that's a comic-book about the history of comic-books come about?

FVL: We knew ACTION PHILOSOPHERS would eventually end, and we wanted to continue doing the Humanities in comics form, for lack of a better word. It occurred to me that no one had ever done a comprehensive history comic about comics before.

I also knew way more about comics history than philosophy when we started, as I served for many years on the Curatorial Committee of the Museum of Comic and Cartoon Art (MoCCA) in New York City, where I'm now a trustee.


JG: MoCCA is among my favorites places in NYC. Always has been. Let's move over and talk about your Marvel work like "The Incredible Hercules". Hercules and Amadeus Cho made a pretty damn strange team. The Prince of Power and the Prince of... sugary snacks? What made them work together for you?

FVL: It's a deceptively simple concept: Brains plus brawn equals great team. Also, it helped Hercules as a character to be paired with someone arguably more irresponsible than he was.

JG: Balancing humor and pathos seems to be something you're particularly adept at. Do you find that it's the reader feedback that helps you find that balance?

FVL: Sort of. It's more of a lifetime of being a wiseass, so it's the feedback from classmates and family members when I was in the eighth grade. The problem with depending on reader feedback is that they're reacting to stuff you wrote quite some time ago, usually about six months, and you've moved on since, so their comments aren't always applicable anymore.

JG: Where did the inspiration come from for those sound-effects in "The Incredible Hercules" issues you co-wrote with Greg Pak?

FVL: Assistant editor Nate Cosby, who started it in WORLD WAR HULK, and carried it over into iHerc and we ran with it. That's why in the climax to SACRED INVASION, when Herc takes out the god of the Skrulls, we made the SFX "NATECOSBOOM" as a tribute to him (and that's now his Twitter handle, 'cause he's a nerd).

JG: I'm actually following @Natecosboom myself. The advice he's giving away for free on there is invaluable. SDCC's announcement pointed to Dan Slott as the new solo writer on "The Amazing Spider-Man". Are you looking forward to reading some "Amazing Spider-Man" you didn't have to sit in a meeting about or are you feeling wistful about your time tag-team writing the series as one of the 'web-heads'?

FVL: It was a lot of fun and a very special way to work. The best part of working on the book were those writers rooms. Since I was doing AMAZING and also the anthology title, WEB OF SPIDER-MAN, I've got to say I'm a little Spider-Manned out, so Dan came to the rescue at just the right time. But I have a couple small Spidey things lined up already for the future, so the readers of AMAZING aren't quite rid of me yet -- and I wrote the lead story in our last "Web Head" issue, #647.

JG: Well I'm glad to know there will be a little more Spider-Man material from you coming to us. Now, all three of us at The Long and Shortbox Of It are big fans of "The Immortal Iron Fist" work from several years ago that really rejuvenated Danny Rand as a character. How much of that stuff is informing your writing of the character for the "Shadowland: Power Man" mini-series that has just begun and next year's "Power Man and Iron Fist"?

FVL: It's definitely a part of it, but IMMORTAL IRON FIST mined that mythology pretty thoroughly. I'm more interested in the mismatched private investigating duo that made Mary Jo Duffy and Kerry Gammil's POWER MAN AND IRON FIST so terrific. It's a spellbinding mystery with El Aguila the center, and introducing a lot of great new villains like Don Pagliacci, Noir and the Commedia dell'Morte.

JG: Before we let you go, a large number of our readers are college-age and plenty of them are aspiring comics-folk. What advice do you have for writers and artists just starting out?

FVL: We're back where we started -- start making your own comics. It's how you're going to get noticed, and thanks to the Ye Olde Interweb, you don't even need a publisher any more to get that notice.

JG: Good advice. Any upcoming releases you want our readers to keep an eye out for?

FVL: Don't forget, CHAOS WAR is the multiverse-shattering climax to me and Greg Pak's "Incredible Hercules" saga, shipping (twice!) in October, and in November I'm doing the tie-in DEAD AVENGERS, which is exactly what it sounds like.

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Fred's writing will be instrumental in Marvel's upcoming crossover-event "Chaos War", pitting gods of the Marvel U against one another! And in October, "Comic Book Comics" will illustrate another chapter of the history of the medium of comics in the Twentieth Century. Check out Fred's website here!

Thanks for reading!

And Fred, a thanks to you for your time! We were lucky to have you!