"Deep Dark Fears" by Fran Krause (@frankrause)
Do you like humor?
Of course you do.
Are you afraid of entirely irrational horrifying things that could never actually happen but oh god oh god what would you do if they did?
Of course you are.
Well one comicsmith has combined these two things in a single brilliant, hilarious, terrifying webcomic: "Deep Dark Fears".
Each installment either illuminates something I was already irrationally afraid of or reveals to me something I hadn't previously thought of that I should absolutely have already been irrationally afraid of. Very educational.
Proof of its usefulness? Google "deep dark fears" right now and no psychologists' websites pop up. Only the webcomic!
Seriously now. "Deep Dark Fears" is brilliantly executed. It truly does plumb down deep into the strange part of the human brain that creates every-day scenarios just on the edge of believable and makes you laugh while doing it: What would happen if juuussst the edge of a speeding car clipped a part of your body? Is that sharp thing juuussst the right shape to really screw me up? What if I'm tired and fall asleep on my feet at juuuusssssssttttt the absolutely wrong moment? What if we're surrounded by ghosts all the time and we don't even know it?!
You'll be immediately impressed by Krause's cartooning:
The economy of line used to show you a closed eyelid and a set of pursed lips is awesome. THAT'S good cartooning. (Can you see where this strip is going?)
The one about video game logic applied to real life struck me because I've had nearly the exact same thought in the same context (a contender for best comics of 2013):
THAT'S hilarious.
Then there's the one about ghosts, that is so simple and so wonderful that it's already on the Long and Shortbox best comics of 2012 list.
"Deep Dark Fears" is worth a look because it's holding a mirror back at your crazy, needy, terrified, over-active subconscious and being funny while doing it.
Or maybe that's just me? EEP!
"Deep Dark Fears" appears weekly and is hosted on Tumblr here.
The comicsmith Fran Krause maintains a website here.
~ @JonGorga
A New Field of Battle
Filed by
Jon Gorga
on
Thursday, January 31, 2013
The intrepid and versatile Jason Latour (@jasonlatour) has released preview pages on Flickr.com just yesterday for an upcoming comic with a remarkable battalion of talent around him!
Industry giant Mike Mignola (@artofmmignola) and his sometimes collaborator John Arcudi are writing the story and the inestimable Dave Stewart (@Dragonmnky) is coloring Latour's line-work:
Notice the sound effects! They're hand-drawn and the "eeeeeee" continues from the first panel to the second in a graphic way that's really fun and feels accurate. Notice the choices in relative panel sizes for presenting details, a scale of height, and then a scale of destruction. It works! It's awesome.
The comic's name is "Sledgehammer '44" and I choose to be excited about it because it looks like the best elements of "Atomic Robo" combined with the best elements of "Band of Brothers". WWII Sci-Fi fancifulness with a hint of gritty. To my knowledge, no publisher or release date has been attached to this project.
Now don't just click on this link and only read page one, it was page 4 that first made my eyeballs do that "Wolf and Red"-thing. Page 3 [excerpted above] is actually even more beautiful and displays awesome storytelling choices, while being slightly less dramatic. Read the whole preview.
Get excited.
~ @JonGorga
P.S. ~ If you're too young for "Wolf and Red", I think this will clear everything up.
Industry giant Mike Mignola (@artofmmignola) and his sometimes collaborator John Arcudi are writing the story and the inestimable Dave Stewart (@Dragonmnky) is coloring Latour's line-work:
Notice the sound effects! They're hand-drawn and the "eeeeeee" continues from the first panel to the second in a graphic way that's really fun and feels accurate. Notice the choices in relative panel sizes for presenting details, a scale of height, and then a scale of destruction. It works! It's awesome.
The comic's name is "Sledgehammer '44" and I choose to be excited about it because it looks like the best elements of "Atomic Robo" combined with the best elements of "Band of Brothers". WWII Sci-Fi fancifulness with a hint of gritty. To my knowledge, no publisher or release date has been attached to this project.
Now don't just click on this link and only read page one, it was page 4 that first made my eyeballs do that "Wolf and Red"-thing. Page 3 [excerpted above] is actually even more beautiful and displays awesome storytelling choices, while being slightly less dramatic. Read the whole preview.
Get excited.
~ @JonGorga
P.S. ~ If you're too young for "Wolf and Red", I think this will clear everything up.
Review: Uncanny Avengers #3
Filed by
Josh Kopin
on
Wednesday, January 30, 2013
I'm beginning to worry a little about Rick Remender. The difference in quality between the first two issues of Captain America and this most recent one is bizarre, with the first two bordering on excellence and that other one, well, dithering around the saccharine muck of what I imagine Remender thinks is inspirational.* Then, there's Uncanny Avengers, the first two issues of which were basically unreadable and but were followed up, with this third issue, by utter, if problematic, brilliance. Maybe Remender can only contribute to one good book a month? If Uncanny Avengers and Captain America have to enter a cage match to the death for his attention, which one wins?
Frankly, I suspect Captain America is Remender's for the long haul, while I'd be surprised if Uncanny Avengers lasts through 2013. Alex Summers (whose not even the other Summers brother!) leading an Avengers team just seems so purposeless, particularly since whoever cooked up this half-cocked idea for a series apparently couldn't decide if what they wanted was to appeal to nostalgia ("hey, it's an Avengers team with Cap, Thor and Scarlet Witch!") or novelty ("hey, that's two former Evil Mutants, one of whom was formerly very dead, and one guy who they actually had to send into space to get rid of on an Avengers team with Cap, Wolverine and Thor!"). If Remender can't figure out how to consistently write Captain-America-as-Avenger and also stop avoiding some of the melodrama that's plagued the series so far, I'm not sure I can keep with it, no matter how much John Cassaday begins to draw like his old self (more on Cassaday in a minute). It doesn't help, either, that the mutants-as-hunted-minority thing isn't exactly new, and that the specific metaphor Remender wants to draw about the possibility of madness in crowds isn't either. I suspect he's trying to add a little bit of ambiguity to what's been a paint-by-numbers plot at Marvel since the mid-Sixties, but, in inverting a very traditional superhero origin story ("a bad guy murdered my family and now I dress in a uniform... FOR JUSTICE") he doesn't make the the Red Skull's S-Men flunkies sympathetic so much as he makes the comic regressive, seeming to justify the brutality of the whole episode and therefore excusing its violence.**
Still credit where it's due: Remender finally manages to squeeze some genuine menace out of the new Red Skull, who is, for this issue at least, truly and persistently terrifying. There is some kind of mad pulp genius in getting a racial ideologue to bind himself to that which he hates, that is, in bringing that particular spent trope about expressive racism into camp, and doing it with a goofy scifi beat--brain grafting--that's probably been a cliche for half a century. Even so, this particular iteration of Captain America's archenemy just hasn't been convincingly villainous, instead seeming more like a poorly timed joke. Now, though, Remender's got the Red Skull really hamming it up, monologuing, "YES! Rise Up! STAND AND BE COUNTED!," as a mob of brainwashed Manhattanites led by his S-Men wander around destroying Manhattan, brutally killing mutants, all the while holding a glass so his manservant can pour him a tipple.*** It's, somehow, both chilling and delightfully ridiculous.
To the extent that the comic isn't problematic or exasperatingly overwrought, though, it's a lot of fun and Remender's relatively good day has a lot to do with that. Perhaps more importantly: John Cassaday's gotten his groove back. I know that he's gone after the next issue (he's a very slow artist and I'm not sure why Marvel thought they were going to be able to get their new flagship monthly out on time with him at the board), but the Drummer really outdoes himself here; his hallmark has always been the way he ties his figure design to distance, and, two issues in, he finally has the right ratio going. When he's close up, he works in an almost photorealistic mode, but, as he positions himself further away, everything becomes increasingly stylized, not-quite-cartoony, as if his understanding of the panel developed such that each one is only able to hold a certain amount of information before it loses something, and so he came up with this kind of relative style to maximize the effect of each. On the page, this translates into a very particular type of dynamism, and it makes his work, at its best, ultra-legible despite its incredible complexity. I want to stress the importance of that, so I'll rephrase: comprehending John Cassaday's artwork simply isn't very hard, even though his compositions have many things to say, by themselves and to each other. If Rick Remender can manage to figure out a similar trick for his writing, or if he can at least untangle himself, Uncanny Avengers might be a breakout book yet, even as its artist, back at the top of his game, steps aside.
---------------------------------------
*I know, I know, I'll write about it sooner or later.
**This is itself actually an inversion of one of the tropes of superhero deconstruction, the crucial distinction between justice and revenge, but, since Remender doesn't appear to be interested in pursuing this theme, I'm not sure that it was intentional.
***That man servant, by the way, is named Honest John The Living Propaganda, and he feels like the natural conclusion of some of the stuff that comes out in Ed Brubaker's Captain America work. I think that the character is more than a little brilliant, and I hope he sticks around for awhile.
Frankly, I suspect Captain America is Remender's for the long haul, while I'd be surprised if Uncanny Avengers lasts through 2013. Alex Summers (whose not even the other Summers brother!) leading an Avengers team just seems so purposeless, particularly since whoever cooked up this half-cocked idea for a series apparently couldn't decide if what they wanted was to appeal to nostalgia ("hey, it's an Avengers team with Cap, Thor and Scarlet Witch!") or novelty ("hey, that's two former Evil Mutants, one of whom was formerly very dead, and one guy who they actually had to send into space to get rid of on an Avengers team with Cap, Wolverine and Thor!"). If Remender can't figure out how to consistently write Captain-America-as-Avenger and also stop avoiding some of the melodrama that's plagued the series so far, I'm not sure I can keep with it, no matter how much John Cassaday begins to draw like his old self (more on Cassaday in a minute). It doesn't help, either, that the mutants-as-hunted-minority thing isn't exactly new, and that the specific metaphor Remender wants to draw about the possibility of madness in crowds isn't either. I suspect he's trying to add a little bit of ambiguity to what's been a paint-by-numbers plot at Marvel since the mid-Sixties, but, in inverting a very traditional superhero origin story ("a bad guy murdered my family and now I dress in a uniform... FOR JUSTICE") he doesn't make the the Red Skull's S-Men flunkies sympathetic so much as he makes the comic regressive, seeming to justify the brutality of the whole episode and therefore excusing its violence.**
To the extent that the comic isn't problematic or exasperatingly overwrought, though, it's a lot of fun and Remender's relatively good day has a lot to do with that. Perhaps more importantly: John Cassaday's gotten his groove back. I know that he's gone after the next issue (he's a very slow artist and I'm not sure why Marvel thought they were going to be able to get their new flagship monthly out on time with him at the board), but the Drummer really outdoes himself here; his hallmark has always been the way he ties his figure design to distance, and, two issues in, he finally has the right ratio going. When he's close up, he works in an almost photorealistic mode, but, as he positions himself further away, everything becomes increasingly stylized, not-quite-cartoony, as if his understanding of the panel developed such that each one is only able to hold a certain amount of information before it loses something, and so he came up with this kind of relative style to maximize the effect of each. On the page, this translates into a very particular type of dynamism, and it makes his work, at its best, ultra-legible despite its incredible complexity. I want to stress the importance of that, so I'll rephrase: comprehending John Cassaday's artwork simply isn't very hard, even though his compositions have many things to say, by themselves and to each other. If Rick Remender can manage to figure out a similar trick for his writing, or if he can at least untangle himself, Uncanny Avengers might be a breakout book yet, even as its artist, back at the top of his game, steps aside.
---------------------------------------
*I know, I know, I'll write about it sooner or later.
**This is itself actually an inversion of one of the tropes of superhero deconstruction, the crucial distinction between justice and revenge, but, since Remender doesn't appear to be interested in pursuing this theme, I'm not sure that it was intentional.
***That man servant, by the way, is named Honest John The Living Propaganda, and he feels like the natural conclusion of some of the stuff that comes out in Ed Brubaker's Captain America work. I think that the character is more than a little brilliant, and I hope he sticks around for awhile.
Putting The Graphic Novel To Rest
Filed by
Josh Kopin
on
Friday, January 25, 2013
I hate the "graphic novel."
More to the point, I think its time we put it in the ground. Last week, I came across this discussion of Danny Gregory's new book A Kiss Before You Go, written by SVA's Steven Heller. The blurb that comes before the article reads as follows:
Those first two sentences are fascinating, and, I think, worth pulling apart some. For one, if, by "graphic novel," Heller means "longer (or serious) comic book," then the only resemblance between A Kiss Before You Go and say, Fun Home, is that both were written and drawn by talented illustrators, which is not to say that Gregory's book isn't a graphic novel. When Heller writes that A Kiss Before You Go "does not strictly fit graphic novel conventions" what he means is that it isn't comics. But it is indeed a "graphic novel," or, more precisely, a "graphic memoir," since its driving force isn't simple prose alone, but instead juxtaposed words and pictures, both of which are essential to the work.
More to the point, I think its time we put it in the ground. Last week, I came across this discussion of Danny Gregory's new book A Kiss Before You Go, written by SVA's Steven Heller. The blurb that comes before the article reads as follows:
Part graphic novel and part memoir, Danny Gregory's A Kiss Before You Go recounts the designer's wife's death in a personal, original, and vibrant way.This one is an all time great; to say that something is "part graphic novel" and "part memoir" is to say that a graphic novel can't be a memoir, an assertion to which, say, Art Spiegelman and Alison Bechdel might strenuously disagree. Heller's own description of A Kiss Before You Go is slightly more nuanced:
A Kiss Before You Go may appear to be a graphic novel, but the term is not entirely accurate. Nor does "visual memoir" quite fit either. The loose, impressionist watercolor drawings do not strictly fit graphic novel conventions, and Gregory, who is an inveterate journal/sketchbook-maker, has sewn this story together from numerous handwritten journal entries. The scratchily scrawled lettering, with accidental blotches and splotches, add even more gravity to his words. They're accompanied by often brightly colored watercolor and pen-and-ink drawings of friends, children, pets, and the everyday trapping of the Gregory family's life. The artwork, however, belies the palpable sadness—and this was no accident.
![]() |
| From Danny Gregory's A Kiss Before You Go |
Making this distinction isn't going to matter for anyone who isn't already deep in the weeds on this stuff. But, since I'm here with this weed whacker slung over my shoulder, I think its an important distinction to make. The difference between a graphic work like A Kiss Before You Go and a work of comics like Fun Home is vast, if only because the former text says "Here is what was and this is what it looked like" and the latter one says "this is what was at one moment and what it looked like, and that is what was at the next moment, and what it looked like, but it's up to you to close the distance in between."
![]() |
| From Alison Bechdel's Fun Home |
It's up to us to close the distance in between. That's what's different about comics, that's why we're so interested, because comics is up to us. If Fun Home is a graphic memoir, then A Kiss Before You Go is too, even though Fun Home is comics and A Kiss Before You Go is not. That's why "graphic novel" fails, both as a way to legitimize comics through renaming (incidentally, does that ever work?) and as a term that precisely differentiates between categories; it isn't specific enough. It suggests that Gregory's work and Bechdel's are the same, merely that both are drawn. It doesn't give you the sense that Bechdel's work is collaborative, while Gregory's is monolithic. It doesn't tell you that Fun Home, that comics, needs you in a way that A Kiss Before You Go does not.
Isn't that enough for comics to deserve a name all its own?
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