Showing posts with label John Cassaday. Show all posts
Showing posts with label John Cassaday. Show all posts

Review: Uncanny Avengers #3

I'm beginning to worry a little about Rick Remender. The difference in quality between the first two issues of Captain America and this most recent one is bizarre, with the first two bordering on excellence and that other one, well, dithering around the saccharine muck of what I imagine Remender thinks is inspirational.* Then, there's Uncanny Avengers, the first two issues of which were basically unreadable and but were followed up, with this third issue, by utter, if problematic, brilliance. Maybe Remender can only contribute to one good book a month? If Uncanny Avengers and Captain America have to enter a cage match to the death for his attention, which one wins?

Frankly, I suspect Captain America is Remender's for the long haul, while I'd be surprised if Uncanny Avengers lasts through 2013. Alex Summers (whose not even the other Summers brother!) leading an Avengers team just seems so purposeless, particularly since whoever cooked up this half-cocked idea for a series apparently couldn't decide if what they wanted was to appeal to nostalgia ("hey, it's an Avengers team with Cap, Thor and Scarlet Witch!") or novelty ("hey, that's two former Evil Mutants, one of whom was formerly very dead, and one guy who they actually had to send into space to get rid of on an Avengers team with Cap, Wolverine and Thor!"). If Remender can't figure out how to consistently write Captain-America-as-Avenger and also stop avoiding some of the melodrama that's plagued the series so far, I'm not sure I can keep with it, no matter how much John Cassaday begins to draw like his old self (more on Cassaday in a minute). It doesn't help, either, that the mutants-as-hunted-minority thing isn't exactly new, and that the specific metaphor Remender wants to draw about the possibility of madness in crowds isn't either. I suspect he's trying to add a little bit of ambiguity to what's been a paint-by-numbers plot at Marvel since the mid-Sixties, but, in inverting a very traditional superhero origin story ("a bad guy murdered my family and now I dress in a uniform... FOR JUSTICE") he doesn't make the the Red Skull's S-Men flunkies sympathetic so much as he makes the comic regressive, seeming to justify the brutality of the whole episode and therefore excusing its violence.**

Still credit where it's due: Remender finally manages to squeeze some genuine menace out of the new Red Skull, who is, for this issue at least, truly and persistently terrifying. There is some kind of mad pulp genius in getting a racial ideologue to bind himself to that which he hates, that is, in bringing that particular spent trope about expressive racism into camp, and doing it with a goofy scifi beat--brain grafting--that's probably been a cliche for half a century. Even so, this particular iteration of Captain America's archenemy just hasn't been convincingly villainous, instead seeming more like a poorly timed joke. Now, though, Remender's got the Red Skull really hamming it up, monologuing, "YES! Rise Up! STAND AND BE COUNTED!," as a mob of brainwashed Manhattanites led by his S-Men wander around destroying Manhattan, brutally killing mutants, all the while holding a glass so his manservant can pour him a tipple.*** It's, somehow, both chilling and delightfully ridiculous.

To the extent that the comic isn't problematic or exasperatingly overwrought, though, it's a lot of fun and Remender's relatively good day has a lot to do with that. Perhaps more importantly: John Cassaday's gotten his groove back. I know that he's gone after the next issue (he's a very slow artist and I'm not sure why Marvel thought they were going to be able to get their new flagship monthly out on time with him at the board), but the Drummer really outdoes himself here; his hallmark has always been the way he ties his figure design to distance, and, two issues in, he finally has the right ratio going. When he's close up, he works in an almost photorealistic mode, but, as he positions himself further away, everything becomes increasingly stylized, not-quite-cartoony, as if his understanding of the panel developed such that each one is only able to hold a certain amount of information before it loses something, and so he came up with this kind of relative style to maximize the effect of each. On the page, this translates into a very particular type of dynamism, and it makes his work, at its best, ultra-legible despite its incredible complexity. I want to stress the importance of that, so I'll rephrase: comprehending John Cassaday's artwork simply isn't very hard, even though his compositions have many things to say, by themselves and to each other. If Rick Remender can manage to figure out a similar trick for his writing, or if he can at least untangle himself, Uncanny Avengers might be a breakout book yet, even as its artist, back at the top of his game, steps aside.

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*I know, I know, I'll write about it sooner or later.
**This is itself actually an inversion of one of the tropes of superhero deconstruction, the crucial distinction between justice and revenge, but, since Remender doesn't appear to be interested in pursuing this theme, I'm not sure that it was intentional.
***That man servant, by the way, is named Honest John The Living Propaganda, and he feels like the natural conclusion of some of the stuff that comes out in Ed Brubaker's Captain America work. I think that the character is more than a little brilliant, and I hope he sticks around for awhile.

Review: Uncanny Avengers #1

I desperately want to like Uncanny Avengers #1, although mostly for sentimental reasons: I've been reading comics with the word Uncanny in the title since I was a seventh grader, when I started buying them off of a spinner rack near the counter of a Waldenbooks at the mall. Although I look back on those years, Chuck Austen was writing the book, with more than a little disdain, I liked it then because Nightcrawler was leading the team, and I just kind of stuck with it, only stopping for about a year in my senior year of high school and then again in college, for about six months and in protest, during THE SECOND COMING X-crossover.

So, yeah, I'm attached to the adjective, and I want to uncritically love this new use of it as much as I loved the last one. It should have been so easy to do, too, since it has, in Rick Remender, a competent writer and because it is being drawn by John Cassaday, one of the industry's brightest talents, finally returned from an exile in the Desert of the Cover Artists. Alas, it was not to be-- Uncanny Avengers is vulgar and incomprehensible.

It doesn't help, of course, that Marvel's bloated Avengers v. X-Men event, out of which this new series springs, ended as messily as it did, basically returning the Marvel Universe to a status quo ended when Brian Bendis undid all of Grant Morrison's New X-Men work in the pages of House of M (a story that Marvel's characters are, sort of inexplicably, now referencing every few pages).* Mutants, all of the sudden, are back, and they're popping up all over the place, in Beijing, in Cyclops's cellblock, everywhere. The premise of this book is simple: those mutants need help, and Captain America is determined to be there for them. His first order of business is to find them a leader (doesn't anybody at Marvel realize how condescending that is?), and the list of those who are unqualified is quite long. Scott is, obviously, out. Wolverine's past is checkered. Xavier is dead. Magneto used to be a terrorist. Who knows where Hope is. Onto this scene, from the pages of X-Factor, waltzes Alex Summers, first to admonish his brother, at this point a matter of course for a Marvel good guy, and then into the company of Steve Rogers and the mighty Thor who tell him, without prompting, that he is the leader that his people need. Cue the requisite hemming and hawing and then...

Cut to a fight scene, in which Captain America, Thor and Havok are on hand, out of nowhere and from across town, to fight a lobotomized Avalanche. This is how this book moves, with little regard for plausibility and continuity; from there, we're shuffled along to a moralizing internal monologue from the Scarlet Witch, kneeling at at the grave of Professor X. Rogue doesn't take kindly to this, and they prepare to fight when, out of nowhere, there's another completely illegible, although much more mysterious, fight scene. All of this is, of course, followed by a big, wacky reveal at the end. At this juncture, I think it's important that you  keep in mind that I'm talking about a story in which a man who dresses up in a flag and throws a round shield at things is teaming up with a Norse god and a man whose "x-gene" gives him the ability to blast things with powers he gets from exposure to sunlight to fight someone who, in the first page of the comic, has his frontal lobe removed and replaced with a computer and can cause earthquakes-- and it's the mode and mechanics of the storytelling that I'm finding implausible.

This is particularly hard to take, since the book has a lot of other things going for it. Remender, for his part, just stuffs it with interesting ideas, from the suggestion, at the beginning, that Havok might be the one to step up as a leader for mutantkind to the reveal, at the end, of a returned Red Skull, who needs Professor X's brain for some nefarious scheme for the destruction of that same people. Look, this could have been very good stuff, like a Matt Fraction story with a legacy villain and an occult twist. Rather than aping the slowburning plotter of Invincible Iron Man, though, Remender has picked up on the hyperactive tendencies of certain parts of The Mighty Thor, introducing too many big ideas to bring any of them to a satisfying resolution, at least on the level of this individual issue.

Remender's inability to pick one subject and stick with it is particularly galling because it wastes John Cassaday's considerable talents. Cassaday, who hasn't published any narrative work since the release of Planetary #27 in 2009, really does deserve better than this because, while Uncanny Avengers isn't the best thing he's ever drawn, it is an excellent reminder of why he's one of the few artists I follow faithfully, wherever he may go. His style, because it seamlessly transitions from photorealistic to cartoony and back, often in the same panel, feels natural, almost real. More than any other artist, I'm struck by how easy Cassaday makes it for a reader to suspend disbelief. This only works, however, if the narrative that he is drawing is, itself, natural, that is, if it flows comprehensibly. Uncanny Avengers does not.

Some of this, certainly, could be forgiven; Cassaday's art is good, and it's nice to see a writer as excited about his own ideas as Remender. Unfortunately, the book's dialogue is too often either reheated sermonizing from the end of AvX or stilted and manufactured, much like the conflict between Rogue and the Scarlet Witch, and that's just too much to take. If Marvel wants this to be a successful series, and since it's the flagship in a new era for the company, I'm going to assume they want it to sell well, they would do well to do some actual, honest-to-goodness editing here, if only to pin the writer down. There's too much good stuff here to let it get away like this again.

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*I think there's probably something to be said for the fact that Marvel is starting its NOW! era with a recursive move-- the company's stories are stagnant even when it makes an explicit attempt at moving them forward. At least the idea is a good one, one that should never have been abrogated in the first place.

Welcome Back, Drums.

The Drummer's back!


Or, at least, the man who modeled the Drummer on himself is back, for the Rick Remender written Uncanny Avengers, one of the new series from Marvel to follow the conclusion of AvX.  Of the various announcements about the relaunch the company is calling, sort of insipidly, MARVEL NOW!, this is by far the most exciting. Cassaday, who has been absent from regular comics interior work since he and Warren Ellis finished up Planetary nearly three years ago, is one the Modern Age's great talents, an artist who has managed to meld almost photorealistic figures with an energy and movement usually lacking in a style that is mostly attended by an unfortunate stiffness. It'll be good to see his work on a monthly, or at least semi-monthly, or anyway regular, basis again. 

21-Year-Old Clark Kent "had to save the Earth. And at the end it's believable."

"Superman: Earth One" from DC Comics

Penciler Shane Davis said that to me when I interviewed him early last month at New York Comic-Con. I suspect that we, as humans, are designed to only believe that which we see before our eyes. That is why the promotional tagline for the 1978 "Superman: The Movie" was "You Will Believe a Man Can Fly". But Superman is a do-gooder. He makes the choices we all think we would make thrown into extraordinary circumstances. Often without reservation or hesitation. As Bradford Wright said in the History Channel documentary "Comic Book Superheroes Unmasked": "We couldn't accept a goodie-goodie coming down and doing things just because they were good, but we could accept somebody who felt some twisted emotional need to fight evil." The question has been raised: 'How believable is that "goodie-goodie"?' J. Michael Straczynski's and Shane Davis' graphic novel "Superman: Earth One" attempts to give us new answers in a new story unburdened by either old Superman stories or the 22-page monthly comic-book format. Possibly even as a first step toward an ongoing series of graphic novels with the gravitas of something like a big-budget film franchise.

The scope is certainly cinematic, in fact it's more like a Hollywood action movie than any comic I've ever read. That means it's exciting, action packed, smartly structured, and visually stunning, with just a splash of powerful emotion but it also means it all moves too fast leaving a few emotions, circumstances, and characters without full development. Clark Kent is introduced on page 1, he displays superpowers on page 5, we have a threat introduced on pages 37 to 45, fighting begins on page 74 and lasts until page 104. This threat, an alien invasion with ties to Clark's original home planet of Krypton, is (mostly) resolved and a status quo is established by the final page clocking in at 124. The people who interpreted the promotion and design to indicate a 'sensitive' Clark Kent, an emo Superman, just about couldn't have been more wrong: BIG explosions, punching, flying, and dramatic hero vs. villain talking moves along, broken only by flashbacks, for 60 pages. A little bit under half, but a little bit too much for my liking.

That leaves only about 35 pages of pure character development. Just a third of the book, and a little bit short for my liking. 'How sad,' I thought when I hit the 40th page of the graphic novel, flipped ahead, and saw that the quiet scenes were mostly behind me. We get 30 pages of character, 60 pages of fighting, and 20 pages of set-up for the sequel? Or so I thought. Amid those pages of superhero fighting in the skies of Metropolis there's 13 pages of very emotional flashback to Clark's babyhood on Krypton or Smallville-style teenage years of being raised by Ma and Pa Kent in images and highly effective dialogue. OKAY, ENOUGH NUMBERS NOW. All of that should not stand against the simple fact that there is still more character moments than the average superhero comic.

The beauty of the story is in those flashbacks to Clark's conversations with Jonathan Kent. We're given some wonderful, sad, meaningful dialogue about growing-up, taking risks, and choosing your path in those snippets. "That's when we wake up. That's when we know who we are. That's when people will show up and take your side-- When you decide what it is you stand for, when standing is the hardest." Straczynski with all the headlights on, forging ahead into darkness. This is what I was looking forward to for the past year.

The beauty of the book itself is in the art: there are moments in here where Shane Davis' pencils and Barbara Ciardo's colors are at a caliber second to none. I compare it to John Cassaday and Laura Martin's work on "Planetary". (Yes, THAT good.) The splash page of the little ship holding baby Clark as he shoots past collapsing buildings in the last moment before Krypton's destruction. Davis and Ciardo firing on all cylinders, making other worlds appear. That is the thing I didn't predict I would love so much.

And the moments in which the storytelling synergy of script and pencils come together: Clark flies in a series of relative POV panels all the way into the stratosphere, the moment Superman wakes up in free-fall remembering his father's words encouraging him to "fly". They are magnificent.

But there are moments where it didn't all come together for me. Moments that were a little too easy. Dramatic, but over-played. Clark becoming a reporter for The Daily Planet at the end, putting on the suit for the first time in the middle:


That said, I think the final effect is that we do have the most believable Superman we have ever seen in a comic. And, as a direct result, the most heroic. He does make difficult decisions about his purpose and you can imagine a young man in his position making his choices. He must make a choice with the possibility of sacrificing what he wants personally for what he perceives is needed in the world according to his ability. And when he puts his own needs aside to make those choices, a financial, social, and emotional sacrifice is made. My generation is making that decision every day. Clark Kent really becomes a SuperMAN. Jimmy Olsen is replaced with James Olsen and this new grown man of a character speaks some inspirational words. (This is amazing if you've seen enough 1940s-50s Superman comic-book covers.) Olsen almost steals the show. Perry White is a newspaperman in a world of dying newspapers. He refuses to give up. Lois Lane seems, to me, to be the owner of the short end of the stick. She seems the same.

The question of whether an out-of-continuity graphic novel implying a series of new-continuity graphic novels featuring a well-known superhero could sell enough to warrant those sequels actually being greenlit has been answered. Another Superman Earth One graphic novel will arrive and the sales numbers have been clearly stated as the reason. [via DC: Source blog] And the Long and Shortbox Of It would like to congratulate J. Michael Straczynski and Shane Davis for those sales and being allowed to continue this project together because of those sales numbers.

But is the comic good?

There is no question that what has been created here is a full-length work, a movie on paper, a novel in pictures: a graphic novel by just about any definition you can throw at it. It's over 100 pages. It has a beginning, a middle, and an end. It was created and published in one push by a single creative force consistantly responsible for what is on the page. It depicts a character in a moment of true emotional difficulty and growth. It stands as a work by itself, but with the potential for sequels and prequels. My answer to whether or not the graphic novel was good is: Yes. It is in fact, great. But no, it is not exceptional. Being a graphic novel, it competes on a different playing field against things like last year's "Asterios Polyp", "Blankets", and the Scott Pilgrim series but it opens up new worlds of possibilies.

More high quality graphic novels from Marvel or DC, either with superheroes or other genres, featuring established characters or new ones, in-continuity or out-of-continuity?

Possibilities I look forward to. And in the meantime, we have a beautiful Hollywood-style graphic novel in "Superman: Earth One".

~ @JonGorga

The Devil You Know...







As always, here there be spoilers, so watch out if you haven't read any Shadowland yet.

I've really, really enjoyed Daredevil, recently. When Ed Brubaker's run was finishing up last year, I wholeheartedly believed that it was the best comic that no one was reading, the one really great comic that no one ever wrote about, that no one ever read about, that no one ever heard about. When Andy Diggle took over for Brubaker last fall, I figured there was going to be a drop in quality but it turned out that Diggle's writing wasn't any worse, just sort of different. The fact that the new writer took the old writer's toys and made me think we were playing a whole new kind of game was really an impressive feat and his Daredevil remained the best book that no one was reading.

I suppose that Shadowland aims to change that, to make the 'Devil' one that we know, and, although my first impressions of its first two issues (Shadowland #1 and Daredevil #508) were rather negative, I think the story so far reads a lot better the second time around. Shadowland #1 goes like this: Daredevil's gone all fascist in Hell's Kitchen and has built a huge pagoda to remind everyone who's in charge, the leaders of the Avengers aren't happy, send the leaders of the New Avengers (read: Luke and Danny, who, lets be honest, I'm always happy to see together in print) to talk to ol' Hornhead. That, of course, ends in an homage to one of Frank Miller's most famous Daredevil moments- which is, in and of itself, a clue to just how much different this Daredevil is to the Daredevil we're used to. Bullseye's moment of realization just before that homage is really clever, as is Diggle's Alan Moore-style arrogant-gods-above-the-fray portrayal of the big three Avengers and if nothing else, those moments are proof that Diggle is a master plotter in the old Marvel style, constantly building off old stories while also setting up new ones and, even if these ideas aren't exactly fresh, Diggle is building his tale and tackling his characters in a way that incorporates ideas that we've seen before and makes them feel new and interesting. My only major problem with what's here is that it feels like a prologue- there just isn't enough meat to it, despite the strength of some of the storytelling. It's definitely part of something bigger, but what it isn't is satisfying in and of itself, which is too bad- this stuff really is pretty good, and it would be a shame if it gets ruined because Diggle doesn't demonstrate an understanding of serial storytelling.

There's a light at the end of the tunnel, though; rather than telling the next part of the same story in Daredevil #508, Diggle and his co-writer Andy Johnston are writing a parallel story, equally as important but not necessarily contingent on having read the first. This seems to be where Marvel is headed as far as event storytelling is concerned- tell a bunch of stories, all of which work on their own but add up to something greater and, as far as I'm concerned, it works. It means I can buy the parts of the story that I want, and not the parts that I could do without- hello Fred Van Lente's Shadowland: Power Man, see ya later Moon Knight one-shot- without missing a beat.

As for the issue itself, it's pretty good- it feels like a more complete story than Shadowland #1 and manages an equally compelling ending, which is another reason to write-off the incompleteness of that other issue as fluke rather than pattern- but I wished it focused more on Matt. We get a lot of what's going on with the people around the title character, but don't hear very much of his internal dialogue, which is a fascinating choice given how important narration has been in the character's past. What we get instead is an idea of how Matt's choices affect those closest to him: Foggy, Dakota, etc, those people that he's recently shut out and the manipulations that are really behind what's going on- that is, we see the Hand behind the curtain and the people of Hell's Kitchen, but nothing of the Devil himself.

Whether or not this is an effective storytelling technique remains to be seen, however, given the crossover so far, I have faith in what Andy Diggle has planned. I'm just hoping that it's as far-reaching and well told as it has the potential to be.

A quick note about the art- both Billy Tan and Roberta De La Torre do good work here, although the latter isn't quite as good on Daredevil as he has been in the recent past and neither did anything that really blew me away. What's really disappointing, though, is looking at their art in comparison to the killer John Cassaday covers (you can't see me, but trust me when I say my hair is windswept)- here's to hoping we get to see something sequential from the Drummer soon.

John Cassaday's Superman Covers Are Just Killer

When are you going to start drawing comics again, John? I miss you!

I'm Not Much Of A Superman Fan...


...but the combination of the above John Cassaday cover and JMS as the writer may make me try a few issues. Solicit information is below:

J. Michael Straczynski begins his highly anticipated run on SUPERMAN! After the devastating events of WAR OF THE SUPERMEN, how can Superman possibly continue his battle for Truth, Justice and the American Way? Find out here in “Grounded” part 1 and get in on the starting line of a modern-classic SUPERMAN story!

"It's A Strange World, Drums. Did You Think For a Minute That I Wasn't Going to Keep it That Way?"

I'm going to miss Planetary.

I guess that's a very slight exaggeration, since the only single issue that I've ever purchased was this one, the last one, the one that I'm reviewing. I guess what I'm really going to miss, then, is the idea of Planetary being ongoing- the feeling that the world is strange and that Elijah, Jakita and Drums are going to keep it that way. This, first and foremost, is what was so wonderful about Ellis and Cassaday's baby; it suggests the world is more fantastic than we will ever know.

While one of the conceits of Planetary (hell, one of the conceits of the whole of the Wildstorm universe) is that it doesn't exist in our reality, it does exist in a world that is familiar to us, because it exists in a world that we know- the connected universe of pulp-pop-culture. It's fitting that the series should end at the launching points for an expedition into a fictional world, for that is exactly what Planetary is- an expedition into our favorite fictional realities.

Ellis makes his project abundantly clear from the very beginning- the first issue is a twisted vision of the Crisis on Infinite earths, ending in a climactic battle (a battle in which everyone loses, by the way) between a JLA analogue and their pulp precursors- and, although this limits the audience to people with some knowledge of the medium, this is what allows it to pass into brilliance. Far from being a simple play on archetype (like fellow Ellis Wildstorm creations Apollo and Midnighter), Plantery represents an attempt to write an in-medium history of the comics and a beautifully conceived and constructed one at that. Although Ellis isn't the only writer to do this (see Kirkman's Invincible) he's certainly the best at it- while Kirkman's work is self-referencing without being particularly meaningfully so, Warren's insights into the form come on almost a page by page basis.

The series' scope is wide and, insofar as it starts with the pulps and ends with the future, all-encompassing- Ellis is making a statement, and he wants to make sure we all know that. While I would love to see "The Further Adventures of Planetary!" published on a regular schedule, what the series' ending reveals is that the future will be wonderful, but also that it will be open ended.

Ellis, then, ends his history with a warning to his audience- it's a strange world and the only way to keep that way is by not deciding we know what comes next. What he's done from the beginning of his opus is play with the knowledge and expectations that we all have about superhero comics: where they come from, where they are, where they're headed. Keep in mind, though, that by the end all of those stories are dead and buried. His twisted versions of the Fantastic Four, the Hulk, Nick Fury, Constantine, the JLA have all been killed or shunted aside (and that last one is done away with twice: once in the first issue and again in #10). All that is left is the Planetary organization, a team of mystery archeologists dedicated to finding and preserving the secret mysteries of the world. They don't know what's coming.

And neither do we.

It's a brilliant conceit, really, one that I don't think any other comics historian has picked up on. Most histories of the medium focus on the writers, the artists, the driving forces behind the comics. Ellis chooses a different perspective from which to view superhero comics- the perspective of the discoverer, of the adventurer, of the comic book reader. We are Planetary and Planetary is us.

This is why the parting shot is so important- it's a message, a message that's meant for his readers- his entitled and notoriously difficult fan base. We want our comics to be comforting. We want them to be like the comics from the past. We never want anything about them to change. If the books are comforting, though, they are also stagnant. If they're stagnant, they aren't interesting. If they aren't interesting, if they aren't wonderful, if they aren't fantastic (in the most literal sense of the term), if they aren't down right STRANGE than they're missing the point.

The Four aren't the villains of the series because Ellis is taking a shot at Marvel; they're the villains of the series because Ellis is taking a shot at our reliance on the Silver Age, at our dependence on Stan and Jack. They had a good run, and we need not forget them nor their influence, but we're stifling creativity by being reliant on old stand-by characters, old ideas and old creators. We're being told that projects like X-Men Forever don't celebrate the medium, they stunt it. The continuous recycling of the Big Two may make old fans happy, but it will never keep the world strange.

In this way, what we have in Planetary is the last hurrah of deconstruction to be found in superhero comics- we've gone past what would really happen if supermen actually existed, and gone into a place where there be dragons- that is, what if, in response to the horrifying Miracleman types that've been everywhere since the '80's, there were genuinely good heroes? Heroes who really were like the people we want them to be? It's fitting that the central motif of the final issue is a circle, because Ellis has brought superhero deconstruction full circle. In typical Ellis fashion, however, he's also made clear that he's not fond of circles. Much has been made of the fact that this issue reads like an epilogue and his point is clear. It's time to move on.

Before we get going, though, we should take a minute to evaluate the issue itself.

Like I said, it reads exactly like the epilogue it is: Elijah has one more thing to do before he can move on with us, and Ellis and Cassaday portray it beautifully. Everything that there is to love about Planetary is here. In smaller doses, perhaps, and not necessarily exactly the way I wanted to see it done, although I suppose that's the point, right?

From a writing standpoint, it gives Ellis another chance to flex his science muscles- Schrodinger and Heisenberg both make textual cameos, and the first act of the issue is dominated by the problems with time travel (which, incidentally, come about because the activation of a time machine makes time a circle). I would be lying if I said this sort of thing was particularly engaging, but it is genuinely interesting in an academic sort of way, and it sets up a series of great Elijah/Drums moments.

What's really great here, though, is how effectively emotional the storytelling is- what could have been horribly overwrought moments (Jakita's self-doubt could have come off as whiny and Elijah finally managing to save Ambrose Chase almost finds its way into sappiness as it is) come off as beautifully genuine.

To give most of the credit on that score to Ellis, though, I think would be a mistake. Let's give credit where credit is due- if Ellis is the engine of this spaceship, John Cassaday and Laura Martin are everything else. They streamline the story, they make it move, and they make it look really, really nice. For my money, there are very, very few comics artists better than Cassaday out there right now, if any.

The art is the real emotional force here. There are pictures interspersed throughout the review, so go and take a look at the way he handles faces, emotions, tiny little details (like the panel where Jakita and Elijah are talking and the latter is holding a sandwich- I think I laughed out loud when I saw that). The drawing here adds weight and significance, and it turns a great issue into a brilliant one.

So, THE LONG AND SHORTBOX OF IT? Planetary #27 is a fitting ending to what I believe is the seminal work of comics in the last decade. It has long been my contention that Warren Ellis is this generation of creators' Alan Moore and- if that's true- I think this is what's going to turn out to be his Watchmen. If you haven't read any Planetary, you should check it out from the beginning, and if you have been keeping track through years of delays, than you should go back and take a closer look. In Planetary, something unique springs off of the page, and it's something worth cherishing.

Already Tired of, uh, Monday....

I know I'm way early this week, but I'm procrastinating on a paper, and this seemed like a perfect way to do it. Also, there's a lot of really great stuff coming out this week, stuff I'm really excited for.

First, and foremost (perhaps even foremost of any comic being released this year) is the grand finale of one of the greatest comic stories of all time- Planetary. The long awaited issue #27 of the Warren Ellis penned and John Cassaday illustrated series comes out this week and I'm really, really excited. If you haven't already checked out the preview pages Jon posted about earlier in the week, well, you should. They're pretty fantastic, as is the rest of the series.

And that's just the start of the barrage of the comics on the imprint front this week. From Vertigo we get the second issue of Jeff Lemire's fantastic Sweet Tooth and the Bill Willingham penned Fables novel Peter and Max (although I'm hoping to win a copy through this contest over at Graphic Content). What's really exciting me this week, though, is an imprint release from Icon: Criminal: The Sinners #1. The dynamic duo of Ed Brubaker (who, lets be honest, turns whatever he touches into gold) and Sean Phillips (who, aside from David Aja, might be my favorite illustrator in all of comics) proved themselves once again with the conclusion to Incognito, and I'm ready to return to the tale of Tracy Lawless- and this one sounds like a killer. Brubaker's crime stories are the best in all of comics, which is why I was sad to see him leave Daredevil...

But the new writer, Andy Diggle, seems to be planning some cool stuff- after buying the Daredevil Dark Reign one-shot, I'm convinced that Matt's life is about to get really difficult- and that makes for great Daredevil comics, so I'm pumped for #501 to come out this week. I'm also pumped for the X-Men vs. Agents of Atlas mini to get started- although I was disappointed by the last issue of the AoA ongoing a couple of weeks ago, I think the manic energy that Jeff Parker brings to his work is perfect for a short series like this and I'm curious to see which X-Men he's going to use (hopefully Nightcrawler is going to be one of them; the blue elf has been criminally underused by Matt Fraction in Uncanny). Strange Tales #2 comes out this week too, as does the new issue of The Torch, but I'm not sure if I'll be picking up the latter- I think I might trade-wait it. As for the former, well, I think Jon and I are going to take another shot at reviewing it jointly and seeing what happens. And then, of course, add Batman and Robin #5 to the list and, well, I've got a huge week to make up for last week's tiny little one.

It's going to be a good Wednesday.

"Planetary" Alignment

Just in case you still haven't heard about this excellent news:

Warren Ellis' and John Cassaday's brilliant superhero epic "Planetary" is supposedly finally coming to an end after more than a decade of publishing and only 26 issues to show for it. The 27th and last issue is due October 7, 2oo9. THAT'S THIS WEEK! This is going to be incredible. "Planetary" is the best thing currently being published in superheroes. But not for much longer! You can read the preview of the last issue here.

GO. NOW.

Unless you don't want anything spoiled for you. I can understand that. But just so you know?

These pages are awesome.

Make Mine Marvel

Hello.
Now that I have your attention, I feel that I can properly introduce myself:
My name is Josh Kopin. I am a sophomore at Bard College, and I like comic books. I like all comic books, even the bad ones, because I have fallen in love with sequential art. Why have I fallen for such a fickle (and often awful) mistress? Why do I let myself pay for comics, most of which will inevitably be crap? Why! Why! Why!

Because comics are the single most accessible artistic medium. Which isn't to say that comics can't be complex, just to say that it is often the only medium that manages to be both acessible and smart at the same time.

With that said, is it also probably the most complex to make: not every creative team, after all, can be Joss Whedon and John Cassaday. There are so many essential and integral pieces that go into the making of a comic that it has become clear to me that a comic is only as good as its weakest link. Comics aren't the movies; one man can carry the show by the sheer force of will and talent: Ed Brubaker could write the best piece of literature since Shakespeare, but if it was drawn by an awful artist (say, yours truly) there is no hope for the piece.

It is this combination of accessibility and complexity that makes comics so damn interesting to review, particularly since the aesthetics of comics are ultimately quite ill-defined. This makes the question of "what makes a good comic" particularly hard to answer. I, for instance, am not sure about how I feel about Jeff Parker's Agents of Atlas ongoing series, but it is ultimately an extremely comic-y comic. It's got bizarre heroes, great action, and a wonderful silver age-y feel- I see why people find it appealing- but ultimately it just sort of bores me. I mean, I should get really excited by a gorilla running around with two machine guns, shooting things with two brains. I just don't, I guess. On the other hand, I find myself really, really liking Parker's Exiles, which, despite the lesser quality of the dialogue, has a manic energy that I really enjoy.

So, with all of that, I introduce myself to you, the fine readers of this new blog: my name is Josh Kopin, and I like comics. For your reading pleasure here at THE LONG AND SHORTBOX OF IT I will be the primary handler of Marvel Comics reviews.

Until next time, True Believers. You can read my pull list for this week Tuesday.