And, NOW!: The Indestructible Hulk

And, NOW! is a series of posts about Marvel NOW!

The Hulk is probably one of Marvel's more confusing characters right now, certainly much more than any of his teammates from the Avengers movie, all of whom have had relatively stable comics versions for some time. There are the colored Hulks, for one, and Banner and Hulk were separated for a while and didn't he spend some time off of the planet, or something? All of that should be set to change, though, with Marvel's best under-the-radar writer teaming with one of its favorite artists to handle a character who seemed to get a particularly favorable response from audiences last summer.

Look: Mark Waid's main idea for Indestructible Hulk is fabulous. We've got Banner and Hulk together again, which is great, and we've got a Banner with a real personality and a certain amount of ambition, which is nice to see. The good Dr. is intent on using his time as himself to save the world, and he's decided that he's going to manipulate his greener half for destruction that's both necessary and controlled. I love that Waid has, finally, written a Banner who is  comfortable in both who he it is that he is and in what it is that he can become. I love that, finally, we get a Banner who understands that he is, as he tells Maria Hill, incurable.

Given all of this, Indestructible Hulk should be a great comic. But its not. This is Lenil Yu's fault. I know a lot of people like Yu, but I'm not sure why; to my eyes, his work looks sketchy, half-finished, like he just kind of churned it out. Many of the panels use a grey or green gradient as the background which, as a time saving idea, isn't so bad, except that the lack of any distraction behind Yu's figures mean that there's nothing to distract from the fact that his figures are stiff and over dark. When something does happen in them, it doesn't really make sense; this issue's second half is devoted to an utterly incomprehensible fight scene, six or so pages that don't come together coherently and which do their best to suggest that, imagine this, fighting is chaotic, without giving any actual idea of who's winning or what's going on.

Even when less complicated movement is required, Yu is apparently unable to suggest sensical spacial relations. Take, for example, the panels to the right, which are essentially the crux of the book. Banner, having pitched his services to Maria Hill, asks "What it'll be?" and both of them are turned towards the  storefronts in the background. In the next panel, though, things fall apart: as the Dr. asks "In or out?," he appears to be turning away from Director Hill, apparently so that we can get a good understanding of her answer. I think we're supposed to assume that she picks up the two-by-four from the boarded up storefront so, leaving the problem of how she grabbed it so fast aside, why is Banner all of the sudden facing away? That doesn't make any sense either physically or emotionally-- isn't this a moment when he should be looking her right in the eye, particularly since he's just barged in a top secret S.H.I.E.L.D mission? Even if he was bashful about this proposal-- which he obviously is not-- why would he put his back to her rather than simply turning his head to the side? Why would he turn all the way around and then finish his question? Just so Hill could hit him? This is not a panel that makes very much sense. It's too bad, too, since this moment could be the book's emotional center rather than simply the point at which the plot turns.

And, holy hell, that isn't even the worst sequence in the comic! No, no, that particular honor goes to this marvelous disaster:

I just want to be clear about this: I love panel interaction. Panels that don't interact are the sign of a staid, traditional cartooning style that forces a reader to completely close the space between panels himself. Those artists who make their panels talk to each other, that is, those artists who suggest a way of reading to the reader are often much more interesting and their work is often a lot better for it. This here, though, is a heavy mess. First of all, how do you bump a sitting person in the middle of their back as you walk by? You'd have to be walking sideways to manage it, particularly if you're walking across their body and not towards it. That unlikely movement is insignificant, though, compared to what that guy's hand is doing: is he patting Maria Hill on the head? It certainly looks like he is, doesn't it? Is there anyone, in the whole of the Marvel Universe, who could get away with that? What makes this guy so special? To make the whole thing even sillier, the panel on the left is a medium shot while the panel on the right is a close up of Hill, so a guy who has a bicep as big as Banner's face appears to have tiny, tiny hands and S.H.I.E.L.D's director apparently has a big, big head. I don't even know what to make of it-- how do sequences like this ever get published? Is anybody actually looking at these comics before they go out?

Variance: Art Adams

Art Adams on FF #1

No Sleep Before Brooklyn Comics and Graphics Fest


The Brooklyn Comics and Graphics Fest was a week ago Saturday, so all of this is a little belated, but I just wanted to take a second to say that, as someone attending the festival for the first time, I kind of loved it and I kind of hated it. Although my initial impressions, all formed during two panels featuring Art Spiegelman, Chris Ware and Lilli Carre, among others, and moderated by festival cofounder Bill Kartalopoulos, were all very positive, my quick jaunt in the show area of the festival itself left my sweaty and breathless. I can see why the fest's organizers like the space, at Our Lady of Mt. Carmel Church, but the sheer number of people milling around made it impossible for me to enjoy myself and, more importantly, to do the discovery that I came to do. Of the eleven books I went home with, I had walked into the show intending to buy six, with an established desire to also check out Blexbolex, whose books I ended up buying at Desert Island later, rather than in the exhibit hall itself.

That I shimmied out of Our Lady of Mt. Carmel as fast as I could manage isn't any kind of tragedy, but I would have liked to have been able to investigate more stuff before I became too flustered to function, particularly since the festival did a very good job of attracting European and Canadian publishers with whom I have very little experience or exposure. I also would have liked to have spoken to Jordan Crane; although I purchased all four volumes of his Keeping Two collection minis, I would have liked to have had his ear for awhile, if only to say that I give The Last Lonely Saturday to anyone who doesn't believe that comics are worthwhile. That I didn't feel like I was able to is, I should add, my fault and my fault alone.

Obviously, I think its good that people are showing up to shows like this, and, obviously, I'm happy for the BCGF people that their show was such a rousing success. But I also want to say that I don't think that the organizers were prepared for the kind of crowd they were going to get: the day's first panel, which featured Spiegelman and Ware, was standing room only, and a few people were sitting in the Knitting Factory's bar and listening in to the discussion as it was going on. Kartalopoulos, for his part, seemed  genuinely surprised that there was going to be such good turnout for Art Spiegelman and Chris Ware. I don't really know how to explain that. I want to like BCGF, I really do, but unless they move venues next year I don't think I'll be going again.

What I might go to, though, are happenings associated with festival but outside of the exhibitor hall. I thought all of the events and showings that I attended were excellent, and over the next few weeks I want to pick apart a few of things that Chris Ware and Art Spiegelman said in that first panel, as well as think about the gallery settings for the work of Lilli Carre and Blexbolex which, as always, is an exceedingly difficult venue in which to approach comics as a kind of readable art. I first wrote about Carre's art in a gallery context almost two years ago, and its going to be satisfying to approach again, particularly since the work she showed at Desert Island comics was much more appropriate for gallery walls that what I saw before. The work of Blexbolex and Oliver Schrauwen was similarly suited for viewing in this way, although, I think, for much different reasons, and I'll talk about that too.



All of this is to say that I think BCGF was extremely stimulating from an intellectual point of view, so much so that I'm going to spend some time writing about it, but that I wish that it had done a better job of allowing for the serendipity of discovery at the tables of the people who had come to share their work.

Process Variance: Stephanie Hans

Stephanie Hans did this neat .gif of her process for her Young Avengers #2 variant cover.

And, NOW!: Iron Man #1

And, NOW! is a series of posts about Marvel NOW!


Let's get one thing straight: Greg Land is not a bad artist. He's not a good artist, either, but I think I've been hyperbolic about his work in the past and I just wanted to clear this up. Although I'm not attracted to his artificial style, which is a stiff and lightboxed parody of photorealism, I am willing to admit that his lines are solid and that his characters have a certain boldness, a kind of magnetic density that draws the eye towards them and away from the rest of his compositions, which, themselves, merely suggest scene dressing.

Part of the problem with that kind of composition, though, is that individual panels often closely resemble one another. To avoid a repetitive page, then, Land is forced to pull the reader a great distance in between panels, effectively slowing any natural movement from one to the next by forcing the reader to close more space than he or she should have to. Since the relaunch of Uncanny X-Men, a year ago, though, he's been doing a few things that ease the reading experience, like varying compositions in interesting ways and, most importantly, allowing panels to interact with each other through the gutter. In the sequence below, for example, the cell phone flies out of one panel, up and over the gutter, and into the next one. The move between individual compositions is kind of awkward, the first indicates movement and while the second is still, but the airborne phone suggests, very deftly, how the character in the white shirt moves while the reader is in the space between.

All of this to say that I'll defend Greg Land, yes, but only up to a certain point-- his human characters all have exaggerated soap opera facial expressions that leave much to be desired. Like Sal Larroca before him, though, his style lends itself to the drawing of machines, so that his version of the Iron Man armor is dynamic in the same way that his drawings of people are stilted, at least in terms of the individual panels. This seems to make him a perfect choice for Iron Man and he may indeed prove to be, but only if Kieron Gillen does his damnedest to keep Tony Stark in the suit rather than leave him out of it.

Basically, its up to Gillen to write for his artist's strengths, in a way that Matt Fraction didn't always manage to do when he was writing for Larroca. Reading this first issue, it seems likely that this will be the case, since Gillen is eschewing Fraction's fascinating corporate espionage angle in favor of a more traditional man-of-action faces down terrorists kind of plot, one that will require Greg Land to draw more than one kind of armor. For his part, the writer does a pretty good job, even managing to relatively concisely explain a piece of information from an old Iron Man arc, even as he's placing it at the center of his own story. It's a masterful example of how good shared universe writers can relay enough information to keep new readers in the loop while still managing to keep old ones interested. Gillen has experience with this particular kind of counterterrorism story, often pulling it out during his Uncanny X-Men work, but much of that stuff was sort of out there and I expect that he's going to play Iron Man much more traditionally.

I think Fraction and Larocca's work with Tony Stark is probably definitive for the next little while, but if Gillen can keep it up, and if Land can behave, then we may very well have another classic on our hands.