Showing posts with label Berlin. Show all posts
Showing posts with label Berlin. Show all posts

Ich Bin Ein Berliner!

"Berlin" #17 from drawn & quarterly

American jazz musicians, Communists, Socialists, Jewish immigrants to Berlin, a self-hating writer and Hitler himself have all been characters at one time or another in Jason Lutes' long-running series about the Weimar Republic and its slow, sad, disintegration into the despot state that was Nazi Germany.

I LOVE "Berlin". (I also didn't mind Berlin, incidentally. Beautiful city.)

With all that said I felt let down by this issue. Is this issue at the same quality level as the other issues? Or are my opinions colored by the long wait since the last issue? Issue #16 was my first flush with the pleasure of reading Jason Lutes' brilliant work. Followed by a slow process of collecting most of the previous issues of "Berlin" finally allowing me to read the earliest ones. In which I discovered, in issue #3, Lutes' brilliant use of sound effect lettering which I detailed recently in an editorial here on The Long and Shortbox Of It and which I used as an example in my college Senior thesis.

(For the sake of accuracy and honesty, you should know I have not read "Berlin" #5 through #14. Certain details are lost on me as a result.)

"Berlin" is broken into eight-issue arcs; there will be three of them when the series is complete and then Lutes will move on to another project. So this issue is the first of the third, and final, story-arc of the series. I wonder if the series suffers from the same effect that many superhero series do: after the exciting feeling of an arc's conclusion the shift to an arc's beginning leaves the reader with the 'nothing happened here' feeling. This issue will undoubtedly go down as an important one in the series as it is the first time Hitler himself is shown on-panel.

"Berlin" #17 details several character interactions that don't lead much of anywhere:

-Four farmers work in a field. A very good scene.
-Hitler speaks with a propaganda man (Goebbels, I presume) in a dimly lit train-car.
-Our quasi-main character, the writer Kurt Severing, walks into the Communist Party headquarters, argues with an old acquaintance and leaves disgusted with what he sees.
-Silvia, a young girl, leaves the Communist headquarters and has a night-time conversation about the nature of political organizing and sabotage. Excellent scene!
-Finally, we are treated to young lesbian lovers being discovered in bed but treated as an innocent pair of friends comfortably naked with a member of the same sex. Another great scene.

Only about half of these scenes include involving details or revelatory moments, all are probably necessary set-up for what is sure to be a brilliant final story-arc bringing the entire sad story to the finish line, but still... What gives? 'Writing for the trade' in an underground comic? If there is over two years between issues, there should be a modicum of a self-contained nature to the story. drawn and quarterly's website even bills the new issue as:
"The beginning of the third book of the acclaimed historical trilogy. The long-awaited first chapter of Berlin: City of Light, the final volume of Jason Lutes' epic historical series."
~ publisher's online product description
Come now. Any product should awesome on its lonesome and the story feels incomplete here. Though, the issue undeniably ends well.

Lutes' art is as sharp as ever. Smooth and fluid. Never a line out of place. Beautiful street scenes. A character's facial reaction upon being kissed is ever-so-slightly spied in the quarter of her face visible to the reader while adorable squiggles and a sweat drop (synesthetic visual character 'emanata') spring out of the spot their faces touch.

THE LONG AND SHORTBOX OF IT?
A bit of a lagging story in this one, but gorgeous art and smart storytelling more than make up for it. I am unshaken, still looking forward to more. I am a "Berlin" fan.

It's still the best indie comic-book coming out right now. Ich bin ein Berliner.

~@JonGorga

The Transmogrification of The Indie Comic-Book into The Indie Graphic Novel (Series)

Jason Lutes' "Berlin" has been coming out since 1996 in a slim 30-page saddle-stitched format (that's just fancy talk for: it's a comic-book). But things have changed since 1996. Are "Berlin" and Adrian Tomine's "Optic Nerve" the last of the great indie comic-books?

Chris Ware's "Acme Novelty Library" became a hardcover graphic novel series when Ware began self-publishing the title at issue #16. Los Bros Hernandez' "Love and Rockets" became an annual paperback graphic novel with restarted numbering under the title "New Stories" in 2oo8. Finally, Seth's "Palookaville" jumped ship this year: with "Palookaville" issue #20, the series is now 'hardcover graphic novel volume' #20.

"Acme Novelty Library" changed formats like most people change their clothes but "Palookaville" now exists as nineteen comic-books and one graphic novel-ish thing. Seth is to be congratulated in at least one way: "Palookaville" Vol. 20 is a pretty gorgeous book object but doubts linger in the forefront of my mind.
"The expansion into hardcover from pamphlet is a parallel that illustrates Seth's growth ... into a book designer, hobbyist, editor, essayist, and installation artist."
~ "Palookaville" #20 (marketing writing on the book-band)
A slightly different tune from Seth himself (a slog of text yes, but worth it):

"It's not like I wasn't aware that the comic book format was coming to an end. A shift had occurred (this last decade) in the sales of comic books and people simply weren't buying 'alternative' comic books any longer-- they were waiting for the book collections instead. Books were the current 'healthy business model.' ... I was torn. I have a deep and abiding love of the old pamphlet form of comics. I grew up with them, and it is the most simple, austere and unpretentious format you could invent. ...

all the great alternative comics were gone ... Hate, Yummy Fur, Eightball, Yahoo, Dirty Plotte, Peepshow, Jim/Frank... they'd all vanished. Even Love and Rockets had turned into a large squarebound book. Only Optic Nerve seemed to be strongly carrying on. I hadn't truly realized how much of a dying breed we were. Was I leaving now too? It seemed a minor betrayal of something to quit the format. ...

It's difficult to do a long story all at once and putting it out a bit at a time was a method that worked for me. There was an era when the comics reader was more willing to go along with this approach ... Then they'd buy the book collection as well. I appreciated that too. I guess that day is done. ...

In fact, the less constrained page count would actually allow me to present larger chunks of the long story as well. ... I suspect that this format change itself will influence how my next long story is told. ... So, goodbye, comic book format. It was good to know you. I leave you with no regrets."
~ Seth from "Palookaville" #20: Introduction

So where does the 'comic-book' end and the 'graphic novel' begin? Well, somewhere in the middle of the 'graphic novella' I guess? At over 100 pages? Other than that I'll be damned if I know anymore.

Alan Moore and Melinda Gebbie's "Lost Girls" was an indie comic-book slowly released over several years. The series was canceled and eventually finished when published as a bound book set and then a single volume "graphic novel". If the only way to get the entire story is to buy the trade, does that lend credence to the concept of a serialized graphic novel?

"I suspect that this format change itself will influence how my next long story is told." Of course it will. If I gave anyone alive one page a day to write something, the writing would be different than if I gave them 100 pages at once. Artists, like all humans, are adaptable. They expand or truncate to fit the space they're given. This affects the way these stories are told and if ALL indie creators switch over like this I fear we will begin to see an English-language paper-marketplace with very similar comics. I am working on a review of "Berlin" #17. Will my review of "Berlin" #18 (in 2o13 or whenever) be of a hardcover book? In which case, webcomics-in-print may become the new go-to source for a variety for voices who wish to do something in short formats without a superhero in it (not that there's anything wrong if there is) at a comics shop or box chain bookstore. Truth is: webcomics already rival the indie comics in that regard. Turn on your computer, type "recommended webcomics" into Google and you may be amazed at what you find.

But should not the talented creators of limited financial means be also given credit for surmountting the problem Seth clearly stated: "It's difficult to do a long story all at once"? As a creator of limited financial means (who believes himself to be talented) I myself know that to be true. Time, food, money. These are troubling obstacles to sitting at a computer/typewriter/drawing board/lightbox all day long. I believe those who do so, indie or otherwise, without immediate recompense and publish their hard-fought work all at once, are creators who deserve the term graphic novel.

In the end, I have little doubt that just as digital comics will take off, people will find a use for paper comics; so too, as the ongoing graphic novel series becomes more common, people will find a use (most likely an entirely original and unexpected one) for the comic-book.

Here's looking forward to whatever that may be.

~@JonGorga

Only in a World of Sequential Art

24 frames-a-second? No, I prefer thinking in panels-per-page myself. More flexible.

Poetry or Prose? No, I can choose between romantic or constructivist, photo-realistic or cartoony, impressionist or classical as I build my story (or afterward). More variety that way.
"I really think comics are more fun when they play to their strengths, and do the things that movies can’t do, and go to places in the imagination where movies can’t go. Let’s take up the type of storytelling that movies daren’t do, you know? Why are we conforming to Hollywood storytelling styles and losing sales when we can do anything? ... Comics begin with a guy, with a pencil and an imagination, or a guy at his word processor, and after that anything can happen. And so rarely does."
~ Grant Morrison interview in Comic Foundry, final issue, Spring 2oo9 (& readable here)
Comics are not 'movies on paper'. Nor are comics 'visual literature'. Those statements aren't strictly speaking wrong, they are close to the truth-- a version of it. But comics are something else entirely and to limit them by what other media can't do is... just limiting.

Josh's recent post about investigating form and a recent conversation with comicsmith Jason Little at the Brooklyn Comics and Graphics Festival has got my brain flowing with old academic thoughts. "More academic than usual," I hear the multitudes scream? Yes, more academic than usual.

Can you imagine the distinct world of the comics medium?

the opening pages of the Luna Brothers' "Girls" #1
Image: A young man in the throws of orgasmic physical pleasure. Image: A young woman lays with her clothes in disarray. What just happened? Not what you think.
The magic of comics is in the 'sequential' part of sequential art. Two images in sequence create a moment of time, but a moment made up of two frozen images can create particular illusions other mediums can't. A momentary trick that makes the status of the Lunas' main character painfully obvious. The second panel is a close-up. He holds a pornographic magazine and not a woman's love, as he wishes he did.

the faux-prose at the end of "Watchmen" #1-11 and "Superman: Earth One" and probably thousands of places
Whenever a comic visually displays something with text in the fictional world in such a way that it can be read as if it were actually prose, something unique has happened. A film that zooms in so close that the viewer can read some text on the screen would be awkward and slow the film's pace to horrible effect. (It was common in the 1940s, sure, but it was awkward.)

In a comic, the reader can stop to read the text as if it were prose, give it a quick scan, or choose not to read it at all and simply accept it as another two-dimensional prop existing in the world of the comic (at peril of missing out on part of the story, of course).

the typewriter sound effects in Jason Lutes' "Berlin" #3
The "tak" "takketa" "takka" sounds coming from Kurt Severing's typewriter transform suddenly into snippets of words being pounded out by the writers across the street, at least in Severing's imagination. All in typewriter font.

Environmental onomonopeia becomes a representation of a character's perception of the world in the very image of the environmental element's effects on paper! Or something like that. Either way, it's beautiful. Almost as beautiful as the moment where musical notes in the air become birds in flight.

the entirety of Jason Little's "Jack's Luck Runs Out"
The WHOLE THING is drawn in an imitation of the classic playing-card illustration style, everything from the characters and their props in the foreground to the environment of Las Vegas in the background.


The same stiff poses, the same blank stares from your game of 52 pick-up, but now in the service of a disturbing narrative about vacuous gamblers, show girls, con-men and the spiteful things they do.

the 'thought balloon-storm cloud' in Brendan Leach's "Pterodactyl Hunters in the Gilded City"
As a young man walks the streets of New York City circa 1904 turning over and over in his mind the current events of his life (like we all do) snippets of the last conversation he took part in dance around his head, mixed up like a tiny abstract poem surrounded by rough, uneven, random lines.


Comics can use any visual art styles or tools, any design elements, any written languages, and any typographic fonts the creator chooses! These examples I've given are only a fraction of the tricks and experiments out there that could only have been done in a comic.

Can you imagine the world of sequential art? A world where time exists frozen forever in snap shots, yet feels animated in sequence? A world where text can be read like prose, but the story can be told in bold visuals like film? A world that moves without motion and speaks without sound.

I can, and it is so damn beautiful.

~ @JonGorga