From ICAF w/ Love


I don’t know what I was expecting when I went to ICAF.

A friend came back from the big American Studies conference, ASA, a few days before I left. She liked it ok, but she thought it was cliquey, and deeply weird, a sort of surreal parade of academia into and out of various hotel ballrooms. 

I think I expected ICAF to be the same, more or less. What I got instead was a series of talks organized by a group of people who care deeply about comics, both about what they mean and what it means to make them. I sat up late on Wednesday night, finishing my presentation with the help of a pint of espresso ice cream from Jeni’s Splendid Creams, already fortified by a sampling of sausage from a Bavarian restaurant in the Columbus neighborhood known as German Village, sausage consumed to the tune of an oom pa pa band. I did not know then how the paper would go over, I did not know that the community would be deeply welcoming, that they would be interested in me and what I was working on. I chugged on anyway, working out of a notebook I had been scribbling in in the German restaurant, eyes watering from the dust in the carpet of the apartment I was staying in. 

The next morning, after little sleep, I wandered in to the Ohio Union just as the conference was starting.  I heard talks about the historic and formal relationships between comics and fine art, about comics exhibitions in the French context, about the anti-comics tendency of the critical boosters of Persepolis, about the history of comics in England, and the embodiment of Hellboy. Academic talks in the morning were followed by artist talks later in the day, and as the focus shifted on the first evening it became clear to me that ICAF was the thing I was always disappointed that comic con was not—a chance to talk about comics with people who care about comics, in a real and serious way, at a place where consumption is secondary to appreciation.


I’m in an American Studies graduate program that, thankfully, takes my work seriously, but that also doesn’t have any comics studies scholars who can advise me. Often, I feel that I’m in the weeds. When I got up to give my talk, though, I saw a group that was genuinely interested in who I was and what I was doing—who also wanted to know why it was that Gilbert Hernandez slotted a representation of Van Gogh’s Starry Night into a short “Heartbreak Soup” story. Afterwards, we talked about it, or about other things, and both other graduate students and full time tenured faculty seemed interested in the project, and in what else I was working on. They shared their work with me, too; a masters thesis on Calvin and Hobbes, another on neoliberalism and comics, a dissertation on post-unification German comics. I knew that other comics studies folks existed; what I didn’t know was how friendly and generous they were going to be to a newbie like me. 

I shouldn't have been too surprised. It turns out that many us of feel a little in the weeds; Bart Beaty's keynote ("Here There Be Dragons") was about the terra incognita of comics studies, and the last event of the first day was about how to build institutions that will support the discipline. On the second day, we laid the foundation for the first of those new institutions, voting into existence the Comics Studies Society. As the CSS grows, it will come to serve as the institutional support for the community I joined last week. Perhaps most excitingly of all was the founding of the CSS’s graduate caucus, a group of graduate students and recently minted PhDs that exists to support each other as we attempt to navigate our entrances into academia. What I learned last week was that I don’t need anyone to advise me on the particulars at my institution, because there is a community, now more formal than it was even a week ago, that I can turn to when I need it. 

To focus on the academic alone, though, would to give ICAF short shrift. What makes it really wonderful is that the people who come to it come to appreciate the work of practitioners as much as they come to share their own work, and so we gathered not only to listen to each other, but also to listen Justin Green (“I think the surveillance state is crazier than Binky Brown’s penis rays), Carol Tyler, Phoebe Gloeckner, Finnish cartoonist Hanneriina Moisseinen, Dash Shaw and, finally, Jeff Smith, in talks moderated by figures with diverse interests and a wide reach, figures like Bill Kartalopolous, Tom Spurgeon, Jared Gardner and Corey Creekmur. Each of the artists was stunning in their own way; Green and Tyler’s love for each other was as evident as how hard they work, and very rarely for a big reward; Gloeckner gave the strangest, rawest, most emotionally affecting presentation of work I think I’ve ever seen; and Moisseinen shared with us a documentary she’s featured in, about learning from the last of the great Finnish rune singers, and then she sang for us. She closed her eyes and sang, hauntingly, hypnotically. Afterwards, grad students, professors, journalists, editors, and artists, as many as wanted, really, gathered for drinks. The last of us didn’t head home until 2 AM. 

Gone Conferencin'


See you next week. 

Talk Over Balloons: Rotten Roots




Six summers ago, when I was in between high school and college, I worked on a congressional campaign for a candidate who couldn't quite get over. It's too bad-- he would have been a good congressman. Just because he didn't get elected, though, doesn't mean the experience wasn't worthwhile--among other things, I met Paul Axel, then a University of Wisconsin student, now a comic book creator on the verge of completing a successful Kickstarter for his first series, Rotten Roots, which he wrote and features Renée Majkut on art. He and I spoke, for the first time in several years, about the comic; you can read the interview below. Rotten Roots is in its final days-- but there's still time to help Paul and Renée out. 


JK: Can you give a little bit of a synopsis of Rotten Roots, and a little bit of a history about how the project came together?

PA: Rotten Roots is, as I've described it, a neo-noir crime drama, mixed with historical fiction. It starts with the murder of Harold Wood, the wealthy and well-respected patriarch of one of the oldest families in Osprey City, a fictional place located on Cape Cod. As Detective Mark Robles investigates the case, he uncovers the family history of the Woods, and a 400-year-old legacy of schemes, betrayal, and murder.

When I finished a rough draft of the script for issue 1, I sent it on to my friend, Brian McKenzie, who does a lot of editing for superhero and comic-type stories - just to get his opinion on the work, and get a few pointers. Since he liked it so much, I decided to show it to the owner of my local comic book shop, Bob Howard at Comicazi. Bob's a co-writer on a self-published comic, and I figured that, if I ever turned Rotten Roots into something real, it couldn't hurt to have a shop owner in my corner. Bob also loved the script, and offered to help publish under his nascent independent press, Bad Kids Press. Through a little monthly event he holds at the shop called "Drink 'n' Draw," Bob got me in touch with Renee - and her art blew me away. You can see it for yourself. It's a style you don't see too often these days in comics. It sort of reminded me of the Miller/Janson work on The Dark Knight Returns. I signed her to a contract to produce five completed pages of the first issue, and she's been with the project ever since. She does the pencils and inks, her husband Tom does the formatting (and is perhaps the best pitchman we've ever had - the video on the Kickstarter is all his doing). I wrote, and I do the lettering. Add in Brian as editor, and that's pretty much the Rotten Roots team right there.

I’m always a little curious about how people came to comics—what got you started? What are you reading now?

I think my dad gave me my first comics before I was ten. There was a little used-book store in Sheboygan, WI (where my grandparents lived). He would buy them there for me - lots of Batman and the Outsiders (the original '83-'86 run). I stopped reading for a while, picked it up in high school, dropped it for a couple years in college, picked it up near the end of college, and I haven't stopped since. On my pull list currently is Captain AmericaBatman,Batman: EternalFuture's EndNovaThe Fade OutFablesLegenderry, and a few random issues here and there if the story intrigues me, like the new Batgirl run.


Branching off of that, how did you decide you wanted to make a comic? Is Rotten Roots your first attempt?

I always joke that Rotten Roots came about in the midst of a bout of extended unemployment. I figured, I had always read comics (even if it was on-and-off at times), and I love the medium. After I read Scott Snyder's "Court of Owls" arc in Batman, I decided to try my hand at writing a comic - I won't deny that Snyder's over-arching themes influenced my own story. But I feel like I've gone in a different, more realistic direction; I would have been disappointed in myself if I had turned out too similar to Snyder's work.

Rotten Roots is my first attempt at writing a comic (apart from that mini-comic that I wrote and drew in third grade and sold for a quarter a copy), and my first serious attempt at creative writing. I've written for academia and for op-eds, but I've never told a story like this before. It's a lot of fun, which I think is the most important part!

Can you talk a little bit about your influences for the project? Specifically, what do you mean when you say it’s a neo-noir?

"Noir" and "neo-noir" are a couple of terms that a lot of people feel have been thrown around so much that they've lost all meaning. I'd like to think that I do adopt a lot of the characteristics of the noir style - the use of flashbacks to disrupt the main narrative, in particular. Every issue jumps back and forth between the present and a historical period in American history. Consequently, there's a lot of "voiceover" narration from dead people - also a hallmark of the noir style. The fact that Rotten Roots, at its core, is a detective story, a type of story that's key to the very idea of noir.

As far as influences go, apart from noir, I'm inspired by the works of James Michener (multi-generational historical fiction), and the writing styles of Scott Snyder and Ed Brubaker. There's probably a bit of Law and Order in there as well, I won't lie.

I know that you’ve finished the scripting for the series—are you and Renee working together to revise it, or is your part more or less finished? How was the process been different or similar than what you expected?

My part is more or less finished, though sometimes I will go back to a script to make a small change if a new historical fact I've learned warrants it (for example, I got a clarification on colonial-era tar-and-feathering from a graduate school colleague of mine). I'll share with Renee my thoughts on how characters or places should look - I really wanted to use Clancy Brown as an inspiration for one of my characters in Issue 2 (you hear that, Mr. Brown? If you're reading this, drop me a line!). I'm sitting on more stories, but I probably won't start really settling down to write them until this project is completed. For now, I'm occupying myself with the Kickstarter campaign, and then more of the business end of Rotten Roots.

The process - getting from script to Kickstarter - took much longer than I anticipated, and that's a good thing. If I originally went at the schedule I wanted, it would have been a much more half-assed product, and I don't think the Kickstarter would have been as successful as it was. So, it's a good thing that people - especially Bob - told me to slow down and wait.


How have you found the process of using Kickstarter? Do you think you’ll use it again?
Kickstarter is ridiculously easy. It shouldn't be this easy, but it is. I'm probably feeling that way because of my awesome team and how well we've done, but if you take the time to put together a well-crafted pitch, explain everything clearly, include some pretty pictures, and just spread word as much as you can, you can reach your goal. I've got to say, you have to really do your research before you present your project - above everything else, have a budget written out, shop around for prices, but be able to tell everyone how much you're spending on what.

If Volume 1 of Rotten Roots sells well, and people like it, I probably will Kickstart the second half. This volume is only half the story, and I'm hoping people want to see how it ends, because I really want to show everyone how it ends!


Is there anything else you’d like to add?
Other than "visit the Kickstarter," yes. If you want to write a comic, sit down and write a comic. Of course, have an idea first, but write the comic. People will help you fine-tune your story, and maybe help you find an artist, but none of that happens unless you actually write the comic. It has never been easier to write and publish a comic, so do it. We're living in a golden age - take advantage!

Wednesday's New Things: Remember, Remember


The Ghost Fleet #1 by Donny Cates, Daniel Warren Johnson, and Lauren Affe
The Humans #1 by Keenan Marshall Keller, Tom Neely and Kristina Collantes

I've gotten very serious about comics. Too serious-- I regularly refer to my "purchasing strategy" in this space, as if I were a political consultant contemplating some kind of ad buy. There are some good reasons for that shift, but it's important every now and again to take a step back and remember that comic books can be stupid fun-- that that's part of the reason I came to love them in the first place. To that end, two books of interest this week. The Ghost Fleet looks more or less deeply silly-- "When one of the world’s most elite combat-trained truckers takes a forbidden peek at his payload, he uncovers a conspiracy that will change his life forever!"-- but that art's not bad and I'm a sucker for a good heist story. The Humans is a little more intriguing-- Easy Rider on The Planet of the Apes-- and writer Keenan Marshall Keller is big on exploitation movies. There's just something sort of unhinged seeming about it, appealing in the same way that The Auteur is, although perhaps a mite less grotesque. 


Velvet #8 by Ed Brubaker, Steve Epting, and Elizabeth Breitweiser

Not all fun has to be stupid, though. Velvet is an exemplar of this kind of series for me, a space where Ed Brubaker can show off his espionage chops, but minus the sort of self seriousness that's endemic to his similar work on Captin America or the almost deadly seriousness of his most recent series with Sean Phillips, The Fade Out. Part of the appeal here is that it's more or less an old school bit of spy fiction, the kind we very rarely see these days, but with the added dimension that the protagonist was literally hiding in plain sight, retired and taking on the Mrs. Moneypenny role. Velvet's knowledge of the agency she's been working for is more or less absolute, there is no doubt of her ability and, even so, you don't know if she's going to make it out of any particular issue alive, or even who's after her. Even though there's an unfortunate amount of time between issues, Brubaker's been a master at building tension here, one that's got me buying it off the rack rather than waiting for the trade. 


Kinski by Gabriel Hardman

Gabriel Hardman is a cartoonist I've admired from a run of work on Marvel books from a few years ago-- I remember his work being both solid and pleasingly sketchy. Kinski is a collection of a series revolving around a salesman saving an abused dog, originally put out by digital only publisher Monkey Brain, now being collected by Image. Hardman packs kinetic energy between each panel here, propelling you from frame to frame. If the story plays out even close to the way that the preview suggests, the writing's not bad either. 


Tooth & Claw #1 by Kurt Busiek, Ben Dewey, Jordie Bellaire, and Comicraft

I don't even know what to make of this one. Seems sort of like a mystical Redwall, for adults but influenced by the Dinotopia books. It certainly looks good, and the way the art interacts with the lettering is unusually playful, suggesting that, even as the preview points to a certain amount of death and destruction, it'll be tempered by a little levity. Kurt Busiek is one of those grand comics writers who's been around forever; sometimes series like this, by writers like that, are indulgences, but this one really seems like a passion project. We might have a special one here. 




Arsene Schrauwen by Olivier Schrauwen 

Back to being serious, just for a second at the end, Olivier Schrauwen is always one to watch. This one looks like it might be particularly interesting, and watching him play with a little bit of family history might be useful for thinking through some things I'm working on right now. 




Here, There, Everywhere

Pardon my crappy iPhone photos

There is now, and there always will be, something very weird for me about seeing comics artwork in a gallery space. It's almost uncanny, familiar and yet unfamiliar, and it puts the social norms of the museum in conflict with the process of reading. At those exhibits I've been to, I'm always compelled to try to contemplate and consume simultaneously, which means I do neither particular well. Even more frustrating, comics pages are supposed to both follow and precede other, similar pages; since exhibitions are focused on the visual and since they privilege the work they could could access, any attempt at reading is, sooner or later, stymied.

Sometimes, like at the Dan Clowes show I saw last year at the Museum of Contemporary Art in Chicago, the curators attempt to temper this conflict by providing comfortable places to sit and read full copies of the work being displayed, in part, on the walls. That recognition of the fundamental contradictions of comics presented in a fine art space was welcome, and there were many things about that show that were extraordinary, but, despite its enormity, despite its attempt at reconciling the experience of reading comics with the experience of being at an art museum, its parts didn't really seem to fit together. And, yet, there's hope. From Here to Here, the show featuring work from Richard McGuire's revived Here project, running through November 9th at the Morgan Library in Manhattan, is coherent in a way that I have not seen before. 

In part, this is because McGuire's work resists reading. Here is probably best described as a series of windows into a particular corner of a particular house in a particular part of New Jersey, laid out non-chronologically and often on top of each other in a way that superficially resembles a traditional comics page but that, again, resists traditional reading. The juxtapositions of different moments and contexts trouble the relationship between comics and seriality, suggesting both that the panel has more in common than the infinite time and infinite space of the gutter than we usually assume and that the comics page can operate in what is functionally three dimensions. When complete art from Here is hung on a wall, then, it seems more or less the same then it does on the page. There's no assumption of linear sequence to drag on the experience; McGuire has already smashed those expectations. In some ways, it seems like even the static form of a book limits his ambition; one of the features of the exhibition is an early version of an ebook version of Here, which allows scenes to be done or undone with the touch of a finger. 


The other aspect of From Here to Here that sets it apart may have to do with circumstances unique to Here's creation. Originally a six page strip published by Raw in 1989 (and since republished in Ivan Brunetti's An Anthology of Graphic Fiction, Cartoons and True Stories), McGuire has been toying with expanding it since. Starting with those original pages, the one room exhibition walks you around  its perimeter, through various stages of revision and expansion, including a false start that would have featured one moment on each page, as well as the mock ups, sketches, collages, and pencils that make up the anatomy of the new work, some of which is itself displayed in a ribbon across the top of the other displays, leading finally to the ebook and a copy of the printed book at the other end. In the center there is a series of display cases, which places McGuire's named influences (Tadnoori Yokoo's Waterfall Rapture Postcards of Falling Water, My Addiction, My Edition, My Collection) and antecedents to Here (like a particularly formalist Gasoline Alley strip) alongside his sketchbooks and his work in other mediums. 


The result is that From Here to Here puts a completed work in conversation with its creation and evolution. It is an absolutely coherent expression of what Here is and how it came to be, satisfying not just as a vindication (look at the comics in a fine art space!) or a curiosity (the tendency to show pencils along with completed original art) but as a genealogy of a particular work that illuminates it in ways impossible to do by simply looking at that work alone. Even given that certain features of Here enable this kind of exposition, From Here To Here is an exemplary show. From Here to Here is up at the Morgan Library, at 225 Madison Avenue, in Manhattan, until Sunday, November 9.