Showing posts with label Noir. Show all posts
Showing posts with label Noir. Show all posts

Talk Over Balloons: artist Shawn Martinbrough

This past February, after attending a Meet the Artists night at "Marvelous Color", an exhibit held at the Gallery of the Caribbean Cultural Center African Diaspora Institute, I had the stroke of luck to meet Shawn Martinbrough, the artist who drew "Luke Cage Noir", a Marvel Comics mini-series I'd recently reviewed. We've been in contact since and Shawn is highly appreciative of the type of work we do here at The Long and Shortbox Of It so he agreed to answer some questions about what was, in my opinion, one of last year's best minis. You, the reader, get to enjoy the dividends of our good luck in the form of this, our second interview on The Long and Shortbox Of It!

Jon Gorga: Shawn, thanks for answering some questions for us! So you're credited as penciler on "Luke Cage Noir" but I can see from your website that you did a great deal of reference research and I know that you were invested with the character from way back. I'm curious how much input, if any, did you have on the plot?

Shawn Martinbrough: No. When I came on board the script was already written by Mike Benson and Adam Glass. My role was to design the characters and visualize the script.

JG: Was that final plot presented to you 'Marvel style': outline without dialogue, or full-script: panel-by-panel descriptions with completed dialogue?

SM: I received a full script complete with dialogue and general panel descriptions. For the most part, the details were described very well in the scripts by Benson and Glass. I was really fortunate to have a ton of freedom to recreate the 1920’s Harlem and to create the look of the characters.

JG: You described the two common scripting styles in your book "How To Draw Noir Comics" as the simple script and the wordy script. Do I detect a preference there for you, as a penciler?

SM: For me, a simpler script is always better. It might create more work for the artist to interpret fewer descriptions but it also leaves more room to be creative. More importantly, a simpler script allows the art to have room to “breathe” and helps to tell the story visually.

JG: Makes sense. I always think of it as a balancng act: enough information to move the story, but not so much information that you bore the fuck out of the artist. I was really curious (and, honestly, at first skeptical) about how and why Tombstone was chosen as the 'super-villain' of the piece. Could you talk a bit about how you see his role in the story?

SM: Well, the decision to include Tombstone was totally up to writers Benson and Glass. Visually, he is an interesting character and his look is adaptable to the time period. In terms of his role in the story, Tombstone is the antagonist in both the past and present scenes in the story. When I first got the script I didn’t realize Benson and Glass’s version of Tombstone was supposed to be an albino African American so I designed him to resemble a John Gotti type. Later, I decided to pattern him after the famous Black activist Marcus Garvey. Tim Bradstreet, the cover artist for the miniseries, did an amazing rendition of Tombstone for the cover of part two. I plan to frame that print and put it on my wall.

JG: On the subject of drawing 'adaptable' to the time period, it must have been difficult to find the research materials necessary to give us a believable Harlem in the Twenties. Did you primarily use period photographs or some other method?

SM: Being a native New Yorker, I took numerous reference shots of present day Harlem. I always make mental notes of interesting locations for future projects and there’s so much beautiful architecture that’s still preserved in Harlem. The challenging thing about assembling photographic reference from that period is that there were not a lot of pictures taken in Black neighborhoods. Many of the famous photographs have been used repeatedly over the years. Certain locations in the script, such as the historic Theresa Hotel, are now office/apartment buildings so I had to extrapolate from past architectural reference to figure out what the hotel entrance and interiors would look like at the time.

I bought a few books on the Harlem Renaissance as well.


JG: One of my few critiques of "Luke Cage Noir" was the flashback scenes. I found them confusing for the first two issues until a bit more context was established in the third. So my two-part question is: Did you have a chance to talk with Benson, Glass, and your colorist, Nick Filardi, to strategize about the flashbacks? and Were you happy with the way they turned out on the printed page?

SM: I didn’t strategize with colorist Nick Filardi on his approach to coloring the flashbacks sequences. It’s always a little challenging from a writing standpoint to jump from present to past without actually stating “Flashback!” in a caption. I thought Nick did an interesting job of using black and white/grey tones to distinguish the flashback scenes from those that took place in the present.

JG: I loved that many of the scenes and pages in the series work fantastically as stand-alone one-page comics stories. Was that a conscious consideration for you and/or the writers? And, if so, would you recommend it to others as a way of constructing a story visually?

SM: Thanks. It’s funny. I remember when Axel Alonso, my editor at Marvel, first approached me about doing the project. Axel really stressed that he wanted simple layouts. No fancy floating, weird shaped panels, etc. He just wanted clear storytelling. I thought this was great because that’s pretty much my style of telling a story. If anything, with "Cage Noir", I probably simplified the storytelling layout even more.

I definitely try to make each panel interesting and strong enough to stand on its own as a single illustration but more importantly, to work as one part of a sequence. As an artist, the top priority is to tell the story that the writers have written in the most effective and interesting way to the reader.


JG: If I could move way off the main target for one question, I didn't realize until doing some research that you were one of the many artists working on the Batman character during the "No Man's Land" story-line, or 'event', whatever you want to call it. Those were the comics that brought me back to Batman after a long time in the Marvel camp. DC editor Denny O'Neil's description of the working process for that project from his "DC Comics' Guide to Writing Comics" paints a pretty interesting picture. Could you talk a bit about working on a project that massive, with so many different writers and artists?

SM: It was a fantastic experience working as the regular artist on Detective Comics during the 2000 relaunch. When the new creative teams were selected for each title they were given a new bible of Batman designs to follow and new elements to redesign. In regards to Gotham City, I was assigned specific neighborhoods to design from scratch. When working on Detective Comics, it was primarily writer Greg Rucka and I working with group editor Denny O’Neil and associate editor Joseph Illidge so it felt pretty insular from the other books.

JG: Wow. A chunk of an immortal imaginary city has your stamp on it, Shawn! Switching gears and looking forward: What's your next project in comics? And outside of comics? I know your company Verge Entertainment does film work as well as illustration and design.

SM: I’m pretty happy that my art instruction book “How to Draw Noir Comics: The Art and Technique of Visual Storytelling” which is published by Random House was recently selected for their e-Book series and is in its second printing. My company Verge Entertainment co-created with writer/artist Kevin McCarthy www.expoweekly.com, an entertainment website using an ensemble cast of fictional characters to comment on real-world celebrities, politics, and pop culture.

Imagine New York Times columnist Maureen Dowd and Travis Bickle of Taxi Driver working on staff at a Hip Hop inspired news/blog/gossip site. We’ve partnered up with Rodney Barnes the executive producer of the “The Boondocks” cartoon to develop EXPO for television.

We also have a number of original projects that we’re working on for animation, graphic novels and children’s books.


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That all sounds pretty damn cool, right? A big thank you to Shawn Martinbrough for making the time to answer some questions from a reviewer (and a fan) for our readers!

Shawn keeps a personal site up an' running that you can see here and his production company Verge Entertainment can be found at Verge.tv

"Luke Cage Noir" was really, really good.

"Luke Cage Noir" #4 from Marvel Comics

So...

I know this is very strange, but I'm going to do it: I'm not going to tell you anything specific about the last issue of this mini-series. Honestly, I feel that in my past posts I have already said too much. The twists in this last issue are very, very good and to describe why I loved this issue would be to ruin it for all of you.

I have had my copies of "Luke Cage Noir" #1, 2, 3, and 4 on the desk for a few weeks now, pondering the best way to do a retrospective post about the mini-series. The problem is that I've already written so much in my reviews of issue #2 and issue #3 that heaping on more would ruin the surprises that made this series wonderful. I considered doing a historical analysis of portrayals of black superheroes or something but that's really not the point of a review and I already wrote a paper that covered that when I was still in high school. (Plus "Luke Cage Noir"-artist Shawn Martinbrough is talking all over the net about an exhibit at the Studio Museum Harlem about the different incarnations of Luke Cage. It may or may not have already been held... There's nothing about it on their website.)

THE LONG AND SHORTBOX OF IT?
The last issue contains one awful moment of absurd, over-the-top, bloody hyper-violence.
Just to let you know.
BUT:
The last issue has several fantastic twists.
The last issue has many wonderful emotional moments.
The last issue is as good as, if not better than, the others.

The series is entirely wrapped up and thus would probably read equally well as a mini or as a trade. Of course, you can find the individual issues right now and the trade isn't supposed to be out 'till March...

Go. Go buy them.



UPDATE:

The exhibit I mentioned above eventually did occur and I covered it for the blog here.

More Twenties Action North of 125th Street!

"Luke Cage: Noir" #3 of 4 from Marvel Comics

This issue re-kindled and re-affirmed my love for this series. The 'villains' (such as they are) took a quick backseat to the character-driven story elements. As it should be. (Indeed, the two have been merged as we now see in flashback that all three of the introduced villains were present at the defining moment of Luke's life.) Martinbrough's art continues to be gorgeous, while built on clear and subtle story-telling. And it's badass.

I have been saying for years (and I'm sure I'm not alone; nor am I original in this, goes back to Aristotle I think) that a good work of art should be made up of good parts, a balance between each of those having autonomy and each being merely parts of the whole. A good movie should have scenes that should fly by themselves as good short films and a good comic should have pages that should fly by themselves as good one-pagers. This issue was full of them.

(Check out this great scene in which Luke sets a trap for his childhood-friend turned greedy mob boss out to kill him. Stryker is too late to stop his henchman from striking a match after he sees the literal 'writing on the wall' and the gas-lamp.)

It's also been a great deal of fun for me as a recently minted New Yorker to see all the references to New York City locales and borders. So "downtown" to a black man in the Nineteen-Twenties would of course be "south of 125th street", i.e. below the lowest street in Harlem. The land of the "offay", the white man.

But maybe the best part? The flashbacks are coming together fairly well! Finally! We can now see a chronology of the story. And it's awesome. We now see that the populace of Harlem's belief in Luke Cage's invulnerability may be greatly mistaken... or is it? We still have yet to see Luke take a bullet straight on. (Excepting the first issue's exciting cover, an image not strictly part of the story.)

If you're a Marvel fan, you know what the answer to that question is probably going to be based on the superpowers of the main 616 continuity version of the character running around since 1972, but I'm not sure that in this new NOIR version of the Marvel universe, Mike Benson and Adam Glass might not be going for something different. The fourth issue will tell, I'm sure, and I can't wait! I'm really enjoying this.

The end left a bit to be desired. It looks like we're taking another bit of a left turn, but I thought that about the end of the first issue and enjoyed the second one nonetheless.

THE LONG AND SHORTBOX OF IT?
This series is going from great to excellent before my eyes! Although, I'm saddened at the realization that this may read better as a 'serialized graphic novel' than a mini-series. A minor distinction, yes. But basically it means I may not be able to stop myself from buying it again in hardcover... And the mini-series is a dying breed.

Still, it's worth your money.

Jon's Looking Forward to Wednesday 10/7/2oo9

From this week's comics, I'm planning on buying/looking at:

(Spider-Man, Spider-Man does whatever a spider can)
"the Amazing Spider-Man" #608
I'm really looking forward to this throw-back to the era in which I started reading comics: the Clone Saga!

"Strange Tales" #2 of 3
I'm sure Josh and I will be putting together another double-manned review of this fun title.

"Luke Cage Noir" #3 of 4
I've been very much enjoying this series. The first more than the second, but still. And I may break my "NO VARIANTS" rule a second time... They're both gorgeous! Which one to choose!?

(And, drum rolllll...)
"Planetary" #27
The final issue of a brilliant, brilliant series. This is the kind of comics that in the 26 issues published so far, I could count the things that were mishandled or that I didn't LIKE IMMENSELY on a single hand. Exciting.

(The odds and ends that might catch my fancy)
"Cowboy Ninja Viking" #1
This looks crazy! Could be crazy fun!

"Models, INC." #2
I got a kick out of the first issue. We'll see.

"Haunt" #1
This looks like a bit of a mess, but a very intriguing mess. It's co-written by Todd McFarlane and Robert Kirkman. If you're not a big comics reader and you aren't familiar with both or either of those names I don't think I can successfully communicate to you in this space how dramatically different these two writers' work is. This SOUNDS like a re-tread in several ways of McFarlane's "Spawn" series, but you never know.

I'm a pretty conservative comics reader, money-wise. So that's a pretty big week for me: 4 I'm definitely going to buy and 3 I'm thinking about buying.

UPDATE: 10/9/2oo9
See! Fucking huge! Okay, it's only four...

Just the story of a certain cat with steel-hard skin and the skirt he lost when he went in the clink on a bum rap.

"Luke Cage Noir" #2 from Marvel Comics

Re-telling the origin of Marvel characters in the new setting of the Depression Era is a fairly novel idea that Marvel is milking for all it's worth. Still, issue #1 of this series impressed me, so I came back for more. It's Harlem in the 1920s, a topic that already interests me because my, perhaps, favorite prose novel of all time is Ralph Ellison's "Invisible Man", a brilliant piece of work that takes place in Harlem of the 1950s. There are echoes here of Ellison's essential concept of African-American man as 'invisible' in a social sense.

(Cover of "Luke Cage Noir" #1)

I'm not sure what bloody right Tombstone had appearing in the cliffhanger ending of the first issue and then fairly heavily in this issue as he has nothing to with Luke Cage. But noticing that Tombstone is an albino African-American (a fact often over-looked) and noting that both he and Luke Cage have nearly identical abilities (impenetrable skin, super-strength) I'm almost tempted to say that his inclusion here is inspired. But it isn't.

Actually, I think that giving this 1920s version of Luke Cage a super-villain is the weakest element of this mini-series so far. Everything else, however? I LOVE IT.

The 1920s dialogue by Adam Glass and Mike Benson is delightful and for the most part sits just below the place where it would be over the top and ridiculous. As a result it feels fun while still giving a sense of a real time and place. Shawn Martinbrough's art is atmospheric. Great panels of Luke Cage in an urban environment, every image in the rain is damn gorgeous. The facial expressions show a nearly true range of human emotion. Although I wish the artist and the colorist had been in closer conversation about the flashbacks. Both issues have various flashbacks and both issues have some panels with sepia-tone coloring to make this clear and some panels without. It makes for frustrating reading at times. "What is this? When does this take place? 10 years ago, before Luke Cage was in jail or tomorrow?" Frustrating.

The cliffhanger ending from last month involving Luke Cage, an empty grave, and the mobster Tombstone with a pair of tommy guns as well as a pair of rottweilers didn't really interest me as much as the story of a regular joe in remarkable circumstances who wants to find the girl he loves. Thankfully, that story hasn't been entirely derailed, but it has been a bit submerged. Speaking of submerged... Spilling a rooftop water tank onto bad guys is funny no matter what medium, genre, or decade you do it in. Awesome!

And THIS issue's cliffhanger brings the plot about Luke's dear Josephine back to the fore!

THE LONG AND SHORTBOX OF IT? This is a damn good series with a great character re-placed into a logical location for his origin story to take place. Despite minor problems, this mini-series is fun and cool and will probably make a damn good collection in a few months. You can bet I will be picking up #3 and the final issue, #4!

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So here's my review of a Marvel book. Josh just reviewed Jeff Lemire's "Sweet Tooth", an imprint book, so if it isn't clear yet we're giving you a special point-of-view this week in honor of "Strange Tales" #1! The Marvel Guy goes indie and the Independent Guy takes a look into the Marvel Multiverse and then both of us will together, give you, in the next few days, our thoughts on this unusual moment in which Marvel invites some "Strange" bedfellows into the House of Ideas!

Tues... Wednesday Night pull-list! (9/2/2009)

So...

I'm late with this but I planned to pick up:

"Strange Tales" #1 (which I actually bought)
"Luke Cage Noir" #2 (which I actually bought)
and
"Sweet Tooth" #1 (which I narrowly passed on)

Then I thought "I'm only buying two comics? Why not finally give a try to the Judd Winick/Mark Bagley Batman Reborn stuff Clare has spoken highly of!". So I bought "Batman" #690.

Tomorrow: A review of "Luke Cage Noir" #2! A MARVEL BOOK!

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By the by, if you care, "Rex Mundi" #19 did not come out that week (8/19/09). It came out the next week. Mysteriously, the two long-awaited "Gargoyles" trade-paperbacks (Clan-Building Vol. 2 & "Bad Guys") DID come out on the 19th. Now for complicated and obnoxious reasons I will explain in my review, these trades have previously un-published material in them. A lot of it. Hence, a review for the "Gargoyles" trades is appropriate and a review of "Rex Mundi" would be superfluous. But as they are trades and have the equivalent of six or so weeks of comics in them, it will take me a while to absorb them to my satisfaction! Don't worry. Wait for it.