Wednesday's New Things: The Shortest Distance Between Point A and Point B, No Matter How Far You've Gone

Let's get mathy...


Displacement by Lucy Knisley 
I had the good fortune to read this book's twin, An Age of License, just after the new year. That book is about what happens after we grow up, and Displacement is its other side, what happens when our loved ones grow old. Knisley's work, delicately colored and generally free of the visual structure provided by panels, has an easy touch, but also hits right where it hurts-- something about just how diagrammatic it is, something about how all the open space draws you in, something about her inward focus, makes for very effective memoir, like Lucy Knisley's books are, more or less, guides to being Lucy Knisley. I'm looking forward to this one. Preview here. 


The Sculptor by Scott McCloud


Help Us! Great Warrior by Madeleine Flores, colors by Trillian Gunn
Speaking of McCloud, one of the things he talked about on Sunday, something I didn't write about yesterday, was the fact that, for aspiring cartoonists, putting your work out online is never a bad idea. If it's good, if it's interesting, if people like it, then either companies will come calling or you'll be able to put the work out yourself. Help Us! Great Warrior is a good example; formerly a webcomic, Flores has recently been working for Nickelodeon, and also managed to get Boom to put out her sweet and funny comic in physical format. Seems like a win win.


The Empty by Jimmie Robinson 
It's curious that comics haven't really embraced the trends that have emerged from YA literature over the last decade or so and then proliferated into television and movies, notably dystopian fiction and vampires. You see bits and pieces, here and there, and, as the eighties showed, any world with superheroes in it is, in one respect or many, a dystopian one. Jimmie Robinson's The Empty doesn't quite fit in with that paradigm, seeming to align more in tone with sci-fi comics like Prophet and Saga, but, from the preview, it does seem to share the deep darkness and cynicism of the former genre. I've never read Robinson's long running Bomb Queens, but The Empty, with its wide open imagination and its melodramatic beats, seems like its worth a look.


Satellite Sam, written by Matt Fraction, art by Howard Chaykin
Satellite Sam's third act is upon us. In some ways, I think the television murder mystery represents the positive side of a shift, as of maybe 18 months ago, to a later stage in Matt Fraction's career, in which he's only working on projects he really cares about (and, not coincidentally, that are largely creator owned). This book, too, has grown up a lot-- I found Chaykin's black and white art hard to follow in the beginning, and several of the characters hard to tell apart, but he quickly straightened everything out. I've been trade waiting this one; I think perhaps it's time to catch up.   


Darth Vader #1, written by Kieron Gillen, art by Salvador Lorroca, color by Edgar Delgado
The great licensing comic conundrum returns! Gillen is usually an auto buy for me, although this is the second of his recent comics about which I'm unsure (the first being Angela: Asgard's Assassin). I have no doubt that this comic is good, and I bet Sal Lorroca's sheen is perfect for it, but at $4.99 I think I'll see if I can't read someone else's copy. Preview here.



The Cartoonist and The Sculptor


I was so engrossed I only remembered to take one picture!
That's McCloud on the right. 
This past Sunday, Scott McCloud came to Austin Books and Comics.

He was, unsurprisingly, gregarious, and very funny. The afternoon was a Q+A moderated by the Austin Chronicle's Wayne Allen Brenner, who also did an interview that ran in the alt-weekly last week. The Q+A, like the interview, was wide ranging, with Brenner asking McCloud to return to and elaborate on several themes and specific questions from their earlier conversation. The early going was taken up with a discussion of McCloud's imminent graphic novel, The Sculptor, a project he's been working on for about a half a decade. Using powerpoint, he shared with us his all digital workflow, which, at the thumbnail stage, includes sequences many pages long. This setup, he says, prevents him from getting "hung up on a given page" and enables him to see the forward flow more clearly. It also makes for an easier revision process, allowing him to move pieces around-- or take them out-- like sentences or paragraphs in a word processor. Using photoshop further allows him to draw layers on top of layers, he estimated an average of 40 per drawing, making complex illustration easier to do, undo, or redo. Ultimately, McCloud says, he likes digital because it allows him to stay focused on his work all day, getting caught up on the art rather than the tools that he uses to make that art. The only time he ever prints the sequences out is to see the whole flow-- and he does that at a very small size.

This idea of a comic's flow, and flow's relation to length, seems central to McCloud's thinking these days-- he spent a lot of time talking about how American comics are limited by the 22 page average. Citing his friend Kurt Busiek, he called that standard "the original sin of American comics," and suggested that the industry made a mistake half a century ago when it chose to keep prices steady rather than keep page count high (the idea that we might have even had a choice, that it was one or the other and not both, now seems utopian). As McCloud describes it, this compression has lead to a problem where both words and pictures are used as shorthands, with art talking precedence over characterization and words used as a short cut to the kinds of description proper to the juxtapositional grammar of comics. Later, during audience questions, he said that he believes that this is why we get the same stories over and over; there's only so many things that "fit in the shoebox." Comics that are longer have more room to breathe, and both elements of the invisible art become more effective, and you get an entire page of a character coming to a realization or actually get to work out the rhythm of a conversation--silences, essential to any natural talk, are impossible when every panel needs to be action packed.

With this in mind, and with prompting from Brenner, he praised several creators.  Most notably, he cited David Aja's work on Hawkeye, saying that the Spaniard's work with Fraction on that series represents nothing less than a deconstruction of the form of the 22 page comic (which, I think, we can generally understand as superhero-length) in order to try find a way around some of the problems with that duration. He also mentioned Jillian and Mariko Tamaki's This One Summer ("it's like virtual reality, you just plunge right in") and James Sturm's Market Day, which he called "bulletproof" even as he described it as a story about a rug merchant having trouble selling his rugs. He finally turned to Raina Telgemeier, whom he praised in both formal and cultural terms, saying that she solves the compression problem by giving every emotion a panel, while also putting her at the vanguard of a group of young, largely female, fans who have comics for childhood and adulthood and every step in between. This group, McCloud says, is charging over the hill-- "in nine years, the industry will be majority female."

That last little bit was, I think, the most important of the afternoon, in both its generalities and its specifics. At this point, McCloud is an optimist before all else, and what he sees in a medium constantly in the process of reinventing itself is infinite possibility, much like the infinite time and infinite space signed by the gutter.

I'm very much looking forward to reading The Sculptor.




Wednesday's New Things: The Goon Runneth Over

Man, I just love the Goon...

The Goon: Once Upon A Hard Time #1 by Eric Powell

In Eric Powell's recent Reddit AMA, he suggested that things were about to change for the Goon: 
Once Upon a Hard Time is the climax to everything I’ve done in the Goon so far. In fact, it may be the last story entitled “the Goon” I ever do. The mythology I’ve created will keep going. But I’m creating new characters to interact with the old ones, shifting barely used characters to the limelight, and putting everyone in different environments. The next mini-series I do involving this mythology will have a different title and will feature a large cast of characters including several who survive the last Goon series.
All that's very exciting, but I'll be a little sad if this is the last we see of him. I'm way behind, and now seems like a good time to catch up on what I've missed, maybe even to fill up my bookshelf and start from the beginning. I just love the Goon.

 
Love and Rockets New Stories #7 by Gilbert Hernandez and Jamie Hernandez 

As always, Los Bros speak for themselves. 


Nameless #1, written by Grant Morrison, art by Chris Burnham

It's good to see that Morrison and Burnham, who together concluded Morrison's Batman, Inc. story line, are still working together. Although is a little unfair to Burnham, I think part of the reason that Morrison likes working with him is that he works with a thin, hairy line that makes color is the dominant art element on the page, a style that very closely resembles Frank Quitely's (with one of the differences being that the colors in Quitely's work are often slightly darker and more muted than the ones that Burnham uses). That style seems perfect for what Burnham has called "the ultimate horror comic," so the key here is going to be which Morrison shows up, which side of what Jon calls "cuckoopajamapants" is the book going to be on. The preview has me a little worried, but new Grant Morrison is always worth a look.



Stray Bullets: Sunshine and Roses #1, by David Lapham
Saga #25, art by Fiona Staples, written by Brian K. Vaughn

Two Image series returning from short breaks, each of which I need to catch up on (well, in the case of Stray Bullets, which I need to read any of at all). The question, as always, is in what form? 

Velvet #9, written by Ed Brubaker, drawn by Steve Epting, colors by Elizabeth Breitweiser 

Velvet is the best espionage comic on the market right now. It just comes out... so... slowly...



Captain America: Fear Him #1, written by Dennis Hopeless, art by Simon Kudranski and Mast & Geoffo, colors by Andres Mossa

I thought I would always buy Captain America, but Rick Remender runs so hot and cold I just couldn't take it anymore (I think it was the issue long straw man argument between Captain America and Nuke that really did it in for me). I'm waiting out the rest of his run on the character before I give it another shot, which is too bad because I think putting Sam Wilson in the flag is a fun and interesting idea, and I expect by the time we get a new writer that we'll have Steve back to full strength That's why this is sort of exciting, even though I don't really like to buy mini series and the art looks a little goofy. I don't know if it's a buy. But it's certainly worth a look.


Jungle Jim #1, written by Paul Tobin, art by Sandy Jarrell


As part of a celebration of King Feature's hundredth birthday, Dynamite put together a small run of series featuring characters from the syndicate's strips, which I think is a pretty cool idea. I haven't seen any of these out in the world, and $3.99 seems like a lot for a comic book that seems to be largely written in the stilted dialogue register comic strip... but it also looks kinda nuts. If the trade is more reasonably priced, I think I'd like to give it a shot.



Atomic Size Matters


Way, way back, Veronica Berns and I went to high school together. Not for very long, mind you, since she was a senior when I was a freshman. Veronica has since gone on to do a lot of cool stuff, including getting a PhD in chemistry, turning her dissertation into a comic book in the process. That comic, Atomic Size Matters, is funding on kickstarter right now. She and I recently spoke about chemistry, comics, and grad school. 

Josh Kopin: Before we get talking about your comic "Atomic Size Matters" itself, can you explain your graduate work and your dissertation project? 

Veronica Berns: I'm a solid state chemist, and I did graduate work on the crystal structures of metals, that is, the way that atoms arrange themselves in solid compounds. The Fredrickson Group (the research group I did graduate work in) focuses on the complexity in intermetallics. It may be surprising, but we still don't have a good idea of why certain compounds form one arrangement over another. And we certainly don't have a good way to predict when a structure will be really simple or really complicated.

My project specifically dealt with the influence of atomic size on the resulting crystal structure. Intuitively, the size of one atom should impact the arrangements that it can make, but it turns out that is a really hard thing to test. So I did a lot of calculations to draw conclusions about the connection between size and structure. The project is ongoing, as other students have taken over, but my portion of the work culminated in a connection between a very simple compound called CaCu5, and an icsoahedral quasicrystal, a material that contradicts our definition of "crystal"; they have 5-fold rotational symmetry, but no translational symmetry. Quasicrystals are seemingly impossible materials, but they actually do exist! And their discoverer recently won a Nobel Prize in 2011.


JK: Writing a dissertation is a long and complicated process; why did you decide to do the extra work of turning your dissertation into a comic? 

VB: You're right, writing a dissertation is really hard!

About a year before I intended to graduate, I thought about how long and complicated the dissertation writing process would be. And I thought about how much I loved my graduate work--I often stayed late at work not because I had a deadline (though I had plenty of those too!), but because I was lost in the joy of what I was doing and I would forget that I needed to sleep. Ultimately, I was excited about the prospect of creating a thesis, a document that would make all of my efforts tangible, but I was sad that my family wouldn't understand it. My field is really specialized, and the academic language we use is very efficient and necessary for talking to other experts, but those same academic words are admittedly impenetrable to most people who haven't studied chemistry since high school.
It started off as a fun thing to do for the benefit of a few people, and I ended up with a fairly long comic book. Yes, it was hard to do in addition to the work of writing a thesis, but it was ultimately worth it.

JK: Can you describe the differences between the two versions of your dissertation?

VB: There are a few differences. The dissertation covers more ground. There was just no way I could cover everything in a comic book. I chose the chapter with the broadest appeal to turn into a comic.
The dissertation goes into a lot of mathy detail about the programs that my colleagues (Kale Engelkemier and Yiming Guo) coded. I used those programs to run calculations, and then I drew conclusions about the results. Though the comic explains the gist of the calculations, it focuses more on the conclusions.

The dissertation also includes a few things completely left out of the comic. Though I did a lot of theoretical calculations, I also did experimental work: I mixed metals together to make the compounds we were thinking about. A few new compounds came out of those efforts, but nothing that connected to our work on icosahedral quasicrystals.

I should also point out that the comic book is actually the last chapter in the thesis itself. So soon the University of Wisconsin's esteemed library will include a silly drawing of me as a runway model.

JK: What did your committee think of the comic book, and how did they feel about it being included in your finished product? 

VB: One of my committee members, when I handed him the thick, paper dissertation, immediately started thumbing through it. Suddenly he saw a flash of color, and had a very confused look on his face. So I explained the whole thing, and he giggled excitedly! He told me later how read that part with his school-age kids, and he was very impressed that they could follow what I was saying.
I didn't plan to mention the comic at my defense, but they brought it up first! Our department has open defenses, and my committee wanted me to show a few pages to my classmates who hadn't seen it before. They encouraged me to do something with it, and approved of the idea to self-publish on Kickstarter. I think one or two of them has even bought a copy!



JK: What, if anything, were the particular difficulties in the creation of Atomic Size Matters? Are those difficulties different to those you encounter trying to explain you work conversationally, or are they more or less the same? 

VB: Ironically, it is difficult to remember the difficulties I had in making the comic. I know I struggled with simplifying certain concepts, but ultimately it was something I was doing for fun and at those times I would take a break, and return to the work later. What got me through the hard parts was thinking about a metaphor that my dad or mom would understand. Like I would revise the comic by asking myself, "What question would dad have after he read that?"

I think the difficult concepts are always difficult, no matter the medium. I see the comic as a practical substitute for having a face-to-face conversation with someone.

JK: Some comics makers, including Art Spiegelman, have described comics as essentially diagrammatic. What's the relationship between your work and more traditional chemical diagrams? 

VB: I tried to incorporate as many traditional chemistry visualizations as possible. It was important to me for someone who reads the comic to be able to pick up one of my academic papers and look through the figures and say "Hmm, this looks familiar. Maybe reading this isn't going to be as difficult as it seems." I get very jazzed up about demystifying and making hard science less intimidating to people who don't think about that stuff daily.

A few examples of this are the diagrams of crystal structures, the Chemical Pressure plots, and the "Energy-distance diagram" that appears pretty early in the book. We draw these a lot, especially in chemistry classrooms, to talk about distances in a molecule.

JK: What parts of the book were particularly fun or challenging to make?

VB: There are a lot of Easter eggs in the book. Because I made it for my family and friends, I tried to put in a lot of stuff that would just make them laugh. I don't know how much I want to give away, but there's a spaceship from one of my favorite videogames and a famous internet cat that were really fun to draw. There's also a picture of me as Ron Burgundy, which was really fun too.

It was hardest to draw the Chemical Pressure diagrams. They obviously come from a computer program, but I was really set on making those in the style of the comic book. Oh man! Getting those the proper scale and shape was really rough! I scaled everything as accurately as possible, but every drop of ink you see is a drawing, not a computer generated image.

JK: Do you have any particular influences, even outside of comics in more traditional science writing?

VB: In my Kickstarter video I mention that I loved Magic School Bus and Bill Nye the Science Guy as a kid. Obviously, those materials are geared towards a younger audience, but the spirit of them is something I would like to carry forward. Even if someone is a fan of dinosaurs or space travel or whatever as a kid, I think at some point most adults stop talking about science in an excited way. In high school or college, many people decide that they're never taking a science class again because they don't like it, or it is too hard. But that shouldn't stop the ideas from being exciting! There's so much out there that people are just learning right now, and it is all just as cool as T-rexes and triceratops. Figuring out how to present it is often a problem.

There's one episode of Radiolab called Tell Me a Story, where Robert Krulwich basically lays out an argument for talking about science in a graduation speech. I listened and relistened to that piece quite a few times when I was making the comic.

So anyway, I would say that I really respect that essence. I think Bill Nye has done some awesome work recently, especially with Neil deGrasse Tyson on Star Talk Radio and Cosmos. Though I read a lot of comic books and graphic novels, most of the influences on my art come from Sunday comics strips like Peanuts and Pearls Before Swine. A thick black line, bold color, and handwritten text.

JK: Do you think that the fact that comics are words and pictures working together in a particularly close way makes it a particularly useful medium for science writing?

VB: Yes! Whenever I'm talking about science--to either an expert or a novice--I rely heavily on pictures. I think most scientists do. It's natural to want to support your assertions with evidence, and that evidence is often a graph or an image. If you think about it, a really good power point presentation is basically a panel-by-panel view of a comic book: a few sentences that refer to an image on a slide is just like a panel with a caption.

I think comic books are a great way to explain a lot of things, beyond science. I'm just most able to talk about chemistry.

JK: Would you be willing to share what it is you're working on now that you're done with your PhD. program? Are you hoping to turn further research into comics as well, or to help other interested scientists do the same? 

VB: I am a research scientist for a company called Honeywell. I can't really talk much about the materials that I make, but my day focuses on making things that have never been made before, and finding the most efficient way to make them.

I'm going to continue making comics, but my work now is confidential, so I'll be tackling other topics.

I would love it if more people made their work into comics. Even if it isn't a comic. Maybe someone is really good at music or creative writing or claymation, who knows! Forcing myself to think differently about my work had huge benefits--both in the lab and out-- and I think more people should try it out. And if they need help in any way, I'm available!




Line Wide Covers and Comic Shop Design

IGN has posted 40 variant covers for DC's upcoming Convergence event, each of which was put together by noted designer Chip Kidd. There's an interview, too, and Kidd mentions a few guiding principles-- the color blocks match up to the four color printing process and correspond to particular release weeks, the vintage art, a few other things. One of the more interesting choices he doesn't talk about is the way that the words relate to the pictures; the specific series title isn't always legible against the art, and the second half of the word "convergence" is always covered up, making the covers as a whole a little too dependent on iconographic recognition, in the first instance and prior knowledge, in the second. The burden for a new reader is a little high, for my taste, which means some of them fail as covers. On a purely visual level, some of them work better than others (the black works the best), at least on a computer screen. But, in general, I think they're pretty striking.



The last time I remember anyone doing any thing this design forward for a Big 2 comics was Rian Hughes's work on Iron Man: Disassembled. What's really different here is that Kidd's work for Convergence is line wide. If these were the main covers, the DC shelves at every comic book store in the country would be a sight for two whole months. That's the masterful bit of design here, that Kidd has designed the comics shop, as much as anything. It's a neat trick, and it points to something about the materiality of comics that we forget, that comics are things that we acquire and that the method of acquisition matters, at least a little. In terms of purchasing, if nothing else, I could see myself splurging on a couple of these, at least out of curiosity. It's a shame that the fact that they're variants means that they'll be hidden, and they're impact will be blunted. But maybe, just maybe, we'll see some more stuff like it in the future.